Dungeon Sprint DCSS version 0.25-a0-474-ga8a2ee3 (webtiles) character file. Game seed: 14763991169187875009, levelgen mode: deterministic 0 Lorrdernie the Shield-Bearer (level 1, 18/18 HPs) Began as a Formicid Fighter on Feb 8, 2020. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:49 (33 turns). Lorrdernie the Shield-Bearer (Formicid Fighter) Turns: 33, Time: 00:00:49 Health: 18/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) o - a +5 battleaxe p - a +5 executioner's axe Armour b - a +0 scale mail (worn) c - a +0 shield (worn) l - a +5 crystal plate armour m - +5 gold dragon scales n - a +3 large shield L - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 20 points (6 -> 26) M - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (6 -> 6) Jewellery E - an uncursed ring of flight F - a +6 ring of dexterity G - a +6 ring of dexterity H - a +6 ring of intelligence I - a +6 ring of intelligence J - a +6 ring of strength K - a +6 ring of strength Wands y - a wand of disintegration (7) C - a wand of iceblast (7) D - a wand of acid (7) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage w - 2 potions of brilliance x - 2 potions of invisibility z - 4 potions of resistance A - a potion of experience B - 5 potions of agility Comestibles f - 7 rations Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History B - 5 potions of agility; d - 6 potions of might (gained 5) j - 3 potions of berserk rage (gained 2) g - 10 potions of heal wounds (gained 9) e - 10 potions of curing (gained 9) y - a wand of disintegration (7); C - a wand of iceblast (7) D - a wand of acid (7) Things that are here: an uncursed staff of energy; a crystal ball of energy E - an uncursed ring of flight; F - a +6 ring of dexterity G - a +6 ring of dexterity; H - a +6 ring of intelligence I - a +6 ring of intelligence; J - a +6 ring of strength K - a +6 ring of strength You see here a lightning rod (4/4). Items here: )))) [[ L - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} M - the +18 shield of the Gong {rElec rN+ MR+ EV-5} Items here: )))))))))) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓8_8_8_8©8_8_8_8▓ ▓_.........)@.._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..().....}..._▓ ▓8...).........8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.<......._▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Lorrdernie the Formicid Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D | Found a blossoming altar of Fedhas. 4 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 4 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a corrupted altar of Lugonu. 11 | D | Found a burning altar of Makhleb. 12 | D | Found a sacrificial altar of Ru. 12 | D | Found a shimmering blue altar of Sif Muna. 12 | D | Found a stormy altar of Qazlal. 12 | D | Found a bloodstained altar of Trog. 12 | D | Found an iron altar of Okawaru. 12 | D | Found a sparkling altar of Nemelex Xobeh. 31 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 31 | D | Found the +10 dark maul {vorpal} 31 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 31 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 31 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 33 | D | Found the +6 shillelagh "Devastator" {shatter} 33 | D | Found the +11 plutonium sword {*Contam Stlth-} 33 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 33 | D | Found the +9 sword of Zonguldrok {reap} 33 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 33 | D | Found the +0 sword of Power 33 | D | Found the +7 mace of Variability {chain chaos} 33 | D | Found the +7 Singing Sword {vorpal, sonic wave} 33 | D | Found the +8 storm bow {elec, penet} 33 | D | Quit the game Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------