Dungeon Crawl Stone Soup version 0.24-a0-157-g36218c0 (webtiles) character file. Game seed: 4206468809414347084 9 LordUnchemael the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Abyssal Knight on Mar 4, 2019. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (348 turns). LordUnchemael the Skirmisher (DsAK) Turns: 348, Time: 00:00:48 Health: 24/24 AC: 7 Str: 12 XL: 2 Next: 3% Magic: 3/3 EV: 10 Int: 13 God: Lugonu [......] Gold: 45 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . i - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: molten scales 1 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 45 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour i - a +0 ring mail (worn) Jewellery d - an uncursed ring of fire Scrolls b - a scroll of teleportation {unknown} e - a scroll of fear {unknown} g - a scroll of magic mapping {unknown} h - a scroll of fog {unknown} Comestibles c - a ration f - 3 chunks of flesh Skills: + Level 3.1 Fighting * Level 2.1 Polearms + Level 1.9 Armour + Level 1.0 Dodging + Level 2.6 Invocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Message History You hit the frilled lizard but do no damage. The frilled lizard is heavily wounded. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! Lugonu accepts your kill. You see here 14 sling bullets. b - a scroll labeled ROPYATZ WUXERR Some of the chunks of flesh in your inventory have rotted away. You see here 14 sling bullets. A leopard gecko and a kobold come into view. The kobold shouts! The leopard gecko hisses angrily. Found a scroll labeled ROEGUK SUPH. You hit the kobold. You kill the kobold! Lugonu accepts your kill. You have reached level 2! Your demonic ancestry asserts itself... Molten scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .[[...#### #.# ####..# ##.# ####.....# #..# ..##..##.# ##.## #.##..# # #..# ......# ##.## .#..### #..# #....# #.## ..##.# #@# ### .# #.....†...... # ### #####...###?# # .### #?..# ######...## .l..# .......... ..... ........###. ##.... ............ .#..# ........## You could see a leopard gecko. Vanquished Creatures 2 hobgoblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | LordUnchemael the Demonspawn Abyssal Knight began the quest | for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 35 | Abyss:1 | Found a shadowy altar of Dithmenos. 52 | Abyss:1 | Found a corrupted altar of Lugonu. 82 | D:1 | Escaped the Abyss 181 | D:1 | Reached skill level 1 in Dodging 347 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 347 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 348 | D:1 | Quit the game Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_rooms Abyss:1: hangedman_abyss_or_decor_clamps Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.0 Polearms | 2 | 2.1 Fighting | | 3.1 Armour | | 1.9 Invocations | | 2.6 Action || total -------------------------++------- Melee: Spear || 28 Invok: Depart the Abyss || 1 Armor: Ring mail || 5 Leather armour || 2 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------