Dungeon Sprint DCSS version 0.25-a0-474-ga8a2ee3 (webtiles) character file. Game seed: 3681037510888194416, levelgen mode: deterministic 39 LobsterGuardian the Cudgeler (level 3, -8/23 HPs) Began as a Gargoyle Fighter on Feb 6, 2020. Mangled by an ogre ... wielding a +0 giant club (20 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:26 (102 turns). LobsterGuardian the Cudgeler (Gargoyle Fighter) Turns: 102, Time: 00:00:26 Health: -8/23 AC: 10 Str: 20 XL: 3 Next: 45% Magic: 3/3 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: - Level 3.6 Fighting * Level 5.8 Maces & Flails - Level 3.9 Armour - Level 4.2 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You block the crimson imp's attack. You block the ogre's attack. The crimson imp blinks! You sock the crimson imp! You kill the crimson imp! Your Maces & Flails skill gained 3 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. The ogre barely misses you. Unknown command. You thump the ogre! The ogre is heavily wounded. You block the ogre's attack. You barely miss the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...'††.@OwhZ...+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a worm, an adder zombie and a jackal. Vanquished Creatures A crimson imp (D) A hobgoblin (D) 3 bats (D) A frilled lizard (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LobsterGuardian the Gargoyle Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 94 | D | Noticed a crimson imp 94 | D | Noticed an ogre 100 | D | Killed a crimson imp 100 | D | Reached skill level 5 in Maces & Flails 100 | D | Reached XP level 2. HP: 10/19 MP: 2/2 100 | D | Reached XP level 3. HP: 12/23 MP: 3/3 102 | D | Mangled by an ogre Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Shields | 4 | 4.2 Maces & Flails | 5 | 5.8 Fighting | | 3.6 Armour | | 3.9 Action || total -------------------------++------- Melee: Flail || 34 Armor: Scale mail || 25 Dodge: Dodged || 12 Block: Shield || 21 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 56 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 56 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------