Dungeon Crawl Stone Soup version 0.25-a0-410-g53dbb63 (webtiles) character file. Game seed: 7768177759840476474, levelgen mode: deterministic 1 LobsterGuardian the Caller (level 1, -2/7 HPs) Began as a Felid Summoner on Jan 14, 2020. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (25 turns). LobsterGuardian the Caller (Felid Summoner) Turns: 25, Time: 00:00:11 Health: -2/7 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 2/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of noise {unknown} Comestibles b - a ration Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ##...... 6% 2 ###.... Call Canine Familiar Summ ##...... 12% 3 ###.... Summon Guardian Golem Hex/Summ #....... 26% 3 ###.... Summon Ice Beast Ice/Summ #....... 65% 4 #####.. Summon Lightning Spire Summ/Air #....... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The jackal closely misses your bat. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the jackal but does no damage. You closely miss the jackal. Your bat hits the jackal but does no damage. The jackal bites you. You scratch the jackal but do no damage. Your bat closely misses the jackal. The jackal closely misses you. Your bat hits the jackal but does no damage. The jackal bites you. You scratch the jackal. The jackal is lightly wounded. Your bat closely misses the jackal. The jackal barely misses you. You barely miss the jackal. The jackal is lightly wounded. Your bat barely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat misses the jackal. The jackal bites you. You die... #. .. #.# #.. ##.. #.. ########h#......#. ......bb@#......≈. ...≈ ........##...[..≈ ⌠..≈ ........# .....# ....# .......$####≈≈≈###≈≈≈## ........#.#.....#...... .........§§..⌠..≈..!... ########..≈§.<..§...... #..#§....#.... #.§'#≈§≈## . You could see a jackal and 2 friendly bats. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LobsterGuardian the Felid Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 25 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, minmay_lizard_pond Action || total -------------------------++------- Melee: Unarmed || 7 Bite || 1 Cast: Summon Small Mamm || 2 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 2 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D:1 | 0 | 2 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------