Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 29 LobsterGuardian the Conjurer (level 3, 0/42 HPs) Began as a Gnoll Wanderer on Feb 13, 2018. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:25 (1365 turns). LobsterGuardian the Conjurer (Gnoll Wanderer) Turns: 1365, Time: 00:03:26 Health: 0/42 AC: 21 Str: 15 XL: 3 Next: 16% Magic: 7/7 EV: 2 Int: 12 God: Gold: 57 SH: 0 Dex: 19 Spells: 7/7 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg + + + Faith . (armour currently unavailable) rPois + Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... Clarity + (boots currently unavailable) Stlth +++.......NoTele + (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.10/turn (no ring) @: agile, lethally poisoned (0 -> -3), tree-form A: distributed training, blurry vision 1, clarity, dopey 1, subdued magic 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (melded) Scrolls c - a scroll of fog Potions h - a potion of agility Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 b - the Compendium of Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 Comestibles f - a ration Skills: + Level 2.5 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Slings + Level 0.6 Bows + Level 0.6 Crossbows + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 2.3 Stealth + Level 2.5 Shields + Level 0.6 Unarmed Combat + Level 2.8 Spellcasting + Level 7.1 Conjurations + Level 0.4 Hexes + Level 0.4 Charms + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.8 Invocations + Level 0.6 Evocations You had 7 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. ((You have very sharp teeth.)) Your uncanny sense of smell can sniff out nearby items. Scrolls take you a little longer to read. You possess an exceptional clarity of mind. You are dopey. (Int -2) Your spells are a little easier to cast, but a little less powerful. Message History * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. The adder barely misses you. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The adder bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. It was a potion of flight. Your roots keep you in place. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The hobgoblin hits you but does no damage. You are too injured to fight recklessly! It was a potion of agility. You feel agile all of a sudden. The adder bites you but does no damage. The hobgoblin barely misses you. The adder bites you but does no damage. It was a potion of mutation. You feel extremely strange. Your vision blurs. You feel stupid. Your connection to magic feels subdued. Your thoughts seem clearer. You die... #.# #.# #.###### #......# #......# #......# .######.S....# .?...rg♣.....# .######....?.# #......# #<.....# ##...### #..# ∆ ..# #.# .# You could see an adder, a hobgoblin and a rat. Vanquished Creatures A dart slug (D:1) 2 leopard geckos (D:1) 7 bats (D:1) A giant cockroach (D:1) 6 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LobsterGuardian the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | LobsterGuardian set off with: a book of Conjurations, the Compendium of Cold, a potion of lignification, a +0 robe, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 0 | D:1 | Identified the Compendium of Cold 82 | D:1 | Reached XP level 2. HP: 10/23 MP: 5/5 1041 | D:1 | Reached XP level 3. HP: 25/28 MP: 7/7 1362 | D:2 | HP: 2/42 [adder (1)] 1365 | D:2 | Gained mutation: Scrolls take you a little longer to read. [potion of mutation] 1365 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of mutation] 1365 | D:2 | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 1365 | D:2 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation] 1365 | D:2 | Succumbed to an adder's poison Action || total -------------------------++------- Melee: Club || 107 Bite || 11 Use: Potion || 5 Scroll || 1 Stab: Sleeping || 4 Eat: Chunk || 2 Armor: Skin || 38 Robe || 11 Dodge: Dodged || 109