Dungeon Crawl Stone Soup version 0.22-a0-433-gd2a9cce (webtiles) character file. 0 LizardLady the Skirmisher (level 1, 14/18 HPs) Began as a Barachi Abyssal Knight on May 28, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (33 turns). LizardLady the Skirmisher (Barachi Abyssal Knight) Turns: 33, Time: 00:00:12 Health: 14/18 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 12 God: Lugonu [......] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.6 Fighting + Level 2.1 Axes + Level 2.4 Armour + Level 1.1 Dodging + Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, LizardLady the Barachi Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a ring mail. A thrashing horror comes into view. The thrashing horror moves out of view. The thrashing horror tramples you. You hold your ground! The thrashing horror barely misses you. You pass through the gate. You can no longer depart the Abyss at will. A bat comes into view. Found 17 stones and 20 arrows. There is a staircase leading out of the dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..≈≈≈≈.≈≈≈≈.... #..≈≈≈≈.≈≈≈≈.... #..≈≈≈≈.≈≈≈≈.... #..≈≈≈≈.≈≈≈≈.... ##(≈≈≈≈.≈≈≈≈.... ##..≈≈≈≈.≈≈≈≈.... #...P≈≈...≈≈P.... #........(..... #.....@........ #............## #..P≈≈...≈≈P..# ....≈≈≈≈.≈≈≈≈.## .##.≈≈≈≈.≈≈≈≈.# #.≈≈≈≈.≈≈≈≈.# ...≈≈≈≈.≈≈≈≈.# ....≈≈≈≈.≈≈≈≈.. ....≈≈≈≈.≈≈≈≈..b You could see a bat (sleeping). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | LizardLady the Barachi Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 30 | Abyss:1 | Noticed a thrashing horror 32 | D:1 | Escaped the Abyss 33 | D:1 | Quit the game Vault maps used: D:1: giann_bridges, hangedman_decor_riveting Abyss:1: hangedman_stitches_earthworm Action || total -------------------------++------- Invok: Depart the Abyss || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 33 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------