Dungeon Crawl Stone Soup version 0.23-a0-49-gd9f7a49 (webtiles) character file. 2 Likado the Firebug (level 1, -1/13 HPs) Began as a Demonspawn Fire Elementalist on Aug 6, 2018. Slain by a leopard gecko (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (72 turns). Likado the Firebug (Demonspawn Fire Elementalist) Turns: 72, Time: 00:00:26 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 33% Magic: 0/3 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 10 stones (quivered) Armour a - a +0 robe (worn) Comestibles c - a ration d - 4 chunks of flesh {@w0} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting * Level 1.2 Conjurations + Level 2.7 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 10% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fireball Conj/Fire #......... 95% 5 ######. Conjure Flame Conj/Fire #....... 28% 3 ###.... Throw Flame Conj/Fire #..... 14% 2 ###.... Sticky Flame Conj/Fire #....... 67% 4 #####.. Inner Flame Hex/Fire #....... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Ye throw a stone. Tha stone misses tha goblin. Throwin' (i - inventory) b - 22 stones (quiv'red) Aim: a goblin Ye throw a stone. Tha stone hits tha goblin but does nay damage. Aim: a goblin Tha flame tongue hits tha goblin. Ye kill tha goblin! Ye now haf 1/3 mp. Ye start restin'. MP restored: 3 Ye butcher tha goblin corpse. d - 2 chunks o' flesh {@w0} Ye see 'ere a goblin skeleton. x2 b - 22 stones (gain'd 1) Ye butcher tha giant cockroach corpse. d - 4 chunks o' flesh {@w0} (gain'd 2) A leopard gecko comes inta view. Tha leopard gecko hisses angrily. A frilled lizard comes inta view. Thar be monsters nearby! Thar be monsters nearby! Ye see 'ere a goblin skeleton. Throwin' (i - inventory) b - 22 stones (quiv'red) Aim: a leopard gecko (clin'in') Ye throw a stone. Tha stone closely misses tha leopard gecko. Aim: a leopard gecko (clin'in') Tha flame tongue hits tha leopard gecko. Ye now haf 2/3 mp. Aim: a leopard gecko (lightly wounded, clin'in') Tha flame tongue misses tha leopard gecko. Ye now haf 1/3 mp. Aim: a leopard gecko (lightly wounded) Tha flame tongue misses tha leopard gecko. Tha leopard gecko barely misses ye. Ye now haf 0/3 mp. Throwin' (i - inventory) b - 21 stones (quiv'red) Aim: a leopard gecko (lightly wounded) Ye throw a stone. Tha stone hits tha leopard gecko but does nay damage. Tha leopard gecko closely misses ye. Tha leopard gecko misses ye. Throwin' (i - inventory) b - 20 stones (quiv'red) Aim: a leopard gecko (lightly wounded) Ye throw a stone. Tha stone hits tha leopard gecko but does nay damage. Tha leopard gecko closely misses ye. Throwin' (i - inventory) b - 19 stones (quiv'red) Aim: a leopard gecko (lightly wounded) Ye throw a stone. Tha stone hits tha leopard gecko. Tha leopard gecko barely misses ye. Throwin' (i - inventory) b - 18 stones (quiv'red) Aim: a leopard gecko (heavily wounded) Ye throw a stone. Tha stone misses tha leopard gecko. Tha leopard gecko closely misses ye. Throwin' (i - inventory) b - 17 stones (quiv'red) Aim: a leopard gecko (heavily wounded) Ye throw a stone. Tha stone barely misses tha leopard gecko. Tha leopard gecko closely misses ye. Tha leopard gecko bites ye. Ye take 3 damage, an' haf 10/13 hp. MASSIVE DAMAGE!! Throwin' (i - inventory) b - 16 stones (quiv'red) Aim: a leopard gecko (heavily wounded) Ye throw a stone. Tha stone misses tha leopard gecko. Tha leopard gecko closely misses ye. Tha leopard gecko closely misses ye. Aim: a leopard gecko (heavily wounded, clin'in') Tha flame tongue misses tha leopard gecko. Tha leopard gecko bites ye. Ye take 3 damage, an' haf 7/13 hp. MASSIVE DAMAGE!! Ye now haf 0/3 mp. Throwin' (i - inventory) b - 15 stones (quiv'red) Aim: a leopard gecko (heavily wounded, clin'in') Ye throw a stone. Tha stone misses tha leopard gecko. Tha leopard gecko misses ye. Throwin' (i - inventory) b - 14 stones (quiv'red) Aim: a leopard gecko (heavily wounded, clin'in') Ye throw a stone. Tha stone hits tha leopard gecko but does nay damage. Tha leopard gecko bites ye. x2 Ye take 2 damage, an' haf 5/13 hp. Throwin' (i - inventory) b - 13 stones (quiv'red) Aim: a leopard gecko (heavily wounded, clin'in') Ye throw a stone. Tha stone misses tha leopard gecko. Tha leopard gecko bites ye. * * * LOW HITPOINT WARNIN' * * * Ye take 4 damage, an' haf 1/13 hp. MASSIVE DAMAGE!! Throwin' (i - inventory) b - 12 stones (quiv'red) Aim: a leopard gecko (heavily wounded, clin'in') Ye throw a stone. Tha stone completely misses tha leopard gecko. Tha leopard gecko closely misses ye. Throwin' (i - inventory) b - 11 stones (quiv'red) Aim: a leopard gecko (heavily wounded, clin'in') Ye throw a stone. Tha stone misses tha leopard gecko. Tha leopard gecko bites ye. Ye die... .#.# ..#..# ### ... ..#.. #.# #.. .... #.# .. ...###. #.# #.#....... #.# #......... #.# ####...l....l ######.#####8###..(# #<......@l..(÷.....# ######.#####8###...# #.# ### ..#.# #.# ...... #.# #..#...# #.# .....#..# #.# #..# .##. ### .# ⌠. You could see a leopard gecko. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Demonspawn Fire Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 70 | D:1 | HP: 1/13 [leopard gecko (4)] 72 | D:1 | Slain by a leopard gecko Vault maps used: D:1: lemuel_arrival_cross, dk_noncrumbling_3, minmay_misc_feat_cross, minmay_misc_feat_more_columns, grunt_decor_one_mirror Action || total -------------------------++------- Throw: Stone || 14 Cast: Flame Tongue || 6 Dodge: Dodged || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 72 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 72 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lemuel_arrival_cross, dk_noncrumbling_3, minmay_misc_feat_cross, minmay_misc_feat_more_columns, grunt_decor_one_mirror Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 27.8 | 25.0 | 72.0 Dungeon | 100.0 | 100.0 | 0.0 | 27.8 | 25.0 | 72.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------