Dungeon Crawl Stone Soup version 0.22-a0-858-g985ef60 (webtiles) character file. 20 Likado the Grave Robber (level 2, 0/13 HPs) Began as a Vine Stalker Necromancer on July 27, 2018. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1179 turns). Likado the Grave Robber (Vine Stalker Necromancer) Turns: 1179, Time: 00:02:21 Health: 0/13 AC: 3 Str: 10 XL: 2 Next: 79% Magic: 0/6 EV: 12 Int: 20 God: Gold: 6 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . j - +0 robe rPois . Spirit + l - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: brilliant, very slightly contaminated A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour j - a +0 robe (worn) l - a +0 helmet (worn) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of fear {unknown} g - 3 scrolls of remove curse {unknown} h - 2 scrolls of teleportation {unknown} k - a scroll of blinking {unknown} m - a scroll of identify {unknown} n - 2 scrolls of enchant armour {unknown} Potions b - a potion of heal wounds {unknown} f - a potion of brilliance i - a potion of flight {unknown} Comestibles c - 3 rations Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.6 Spellcasting * Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 1% 1 None A - Animate Skeleton Necr N/A 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 2% 4 ####... Vampiric Draining Necr ####...... 1% 3 ###.... Regeneration Chrm/Necr ###....... 2% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Ye attempt ta give life ta tha dead... 'fore yer eyes, flesh be ripped from tha corpse! Tha dead be walkin'! d - 3 chunks o' flesh {@w0} Ye now haf 5/6 mp. c - 3 rations (gain'd 1) g - 3 scrolls labeled QIBIT ADIDUCS (gain'd 2) l - a helmet MP restored: 6 Wear which item? (? fer menu, 'sc ta quit) Ye start puttin' on yer armour. Ye continue puttin' on yer helmet. x4 Ye finish puttin' on yer +0 helmet. Unknown command. Ye swap places. m - a scroll labeled SYIFROACAI A rat comes inta view. A rat be nearby! A rat be nearby! A rat be nearby! Tha helpless rat fails ta defend itself. Ye puncture tha rat! Ye kill tha rat! n - a scroll labeled NAORPH NUMOT n - 2 scrolls labeled NAORPH NUMOT (gain'd 1) Ye swap places. Eatin' 'un o' 3 chunks o' flesh {@w0}. Ye eat 'un o' tha 3 chunks o' flesh {@w0}. Ye see 'ere a chain mail. Thin's tha be 'ere: a huntin' slin'; a club; 5 stones All o' tha chunks o' flesh in yer inventory haf rotted away. Ye see 'ere a robe. Ye see 'ere a robe. Done 'splorin'. Done 'splorin'. Done 'splorin'. (D) Dungeon Where ta? (? - help) Thar be a stone staircase leadin' down 'ere. Ye climb downwards. An ooze comes inta view. Thar be a stone staircase leadin' up 'ere. Tha helpless ooze fails ta defend itself. Ye puncture tha ooze! Ye kill tha ooze! An ooze comes inta view. An ooze be nearby! An ooze be nearby! A leopard gecko comes inta view. Tha leopard gecko hisses angrily. Tha leopard gecko hisses menacin'ly. Aim: an ooze (chance ta defeat MR: 73%) Okay, than. Aim: an ooze (chance ta defeat MR: 73%) Tha ooze struggles ta resist. Ye take 1 damage, an' haf 12/13 hp. Ye now haf 5/6 mp. Aim: an ooze (chance ta defeat MR: 73%) Tha ooze struggles ta resist. Ye take 1 damage, an' haf 11/13 hp. Ye now haf 4/6 mp. Ye hit tha ooze. Tha ooze closely misses ye. Ye barely miss tha ooze. Tha ooze barely misses ye. Ye hit tha ooze. Tha ooze jiggles. Tha ooze hits ye but does nay damage. Ye hit tha ooze. Tha ooze hits ye. Tha leopard gecko hisses menacin'ly. Ye take 1 damage, an' haf 10/13 hp. Ye hit tha ooze. Tha ooze barely misses ye. Ye hit tha ooze but do nay damage. Yer bite misses tha ooze. An adder comes inta view. Tha ooze barely misses ye. Ye hit tha ooze. Ye bite tha ooze, but do nay damage. Tha ooze hits ye. Ye take 2 damage, an' haf 8/13 hp. Ye now haf 3/6 mp. Ye hit tha ooze but do nay damage. Tha ooze hits ye but does nay damage. Tha adder barely misses ye. Unknown command. Aim: an adder (chance ta defeat MR: 80%) Ye miscast Pain. Ye be very lightly contaminated wit' residual magic. Ye hear strange an' distant voices. Tha adder bites ye. Tha ooze completely misses ye. Ye take 2 damage, an' haf 6/13 hp. Ye now haf 3/6 mp. Unknown command. Aim: an adder (chance ta defeat MR: 80%) Tha adder writhas in agony! Tha adder misses ye. Tha ooze hits ye. * * * LOW HITPOINT WARNIN' * * * Tha adder closely misses ye. Ye take 3 damage, an' haf 3/13 hp. MASSIVE DAMAGE!! Ye now haf 0/6 mp. Ye dinnae haf enough magic ta cast tha spell. Unknown command. Tha adder bites ye. * * * LOW HITPOINT WARNIN' * * * Ye take 1 damage, an' haf 2/13 hp. It was a potion o' brilliance. Ye feel cle'er all o' a sudd'n. Tha adder closely misses ye. Ye closely miss tha adder. Tha adder bites ye. Ye die... #.. #.# #.## #..## ##...## ###.....####.### #......JS@.....# #<#....l####.#.# #.##...## .# #.###.## .# #.# #.# .# #.###.### l# # #.##....## .# ... #.#♣.♣♣..###.#...# ..♣..P♣♣l...l.)..# You could see an ooze, an adder and a leopard gecko. Vanquished Creatures An ooze (D:2) A ball python (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 9 | D:1 | Learned a level 1 spell: Animate Skeleton 403 | D:1 | Reached XP level 2. HP: 8/13 MP: 3/6 1173 | D:2 | HP: 3/13 [ooze (2)] 1179 | D:2 | Slain by an adder Vault maps used: D:1: scummos_arrival_simple_fountains, minivault_27 D:2: old_standard_altar, first_ration, serial_forest, infiniplex_forest_lined_1, infiniplex_forest_end_2, infiniplex_forest_lined_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_small, infiniplex_forest_lined_4_way, infiniplex_forest_clump_cross, nicolae_gozag_seed_capital Action || total -------------------------++------- Melee: Dagger || 34 Bite || 3 Cast: Animate Skeleton || 10 Pain || 12 Use: Potion || 1 Stab: Sleeping || 6 Eat: Chunk || 1 Armor: Robe || 3 Dodge: Dodged || 16 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 29 | 0.0 | 0 | 15 | 0.0 | 1179 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 22 | 0.0 | 0 | 14 | 0.0 | 1138 D:2 | 0 | 7 | 0.0 | 0 | 1 | 0.0 | 41 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: scummos_arrival_simple_fountains, minivault_27 D:2: old_standard_altar, first_ration, serial_forest, infiniplex_forest_lined_1, infiniplex_forest_end_2, infiniplex_forest_lined_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_small, infiniplex_forest_lined_4_way, infiniplex_forest_clump_cross, nicolae_gozag_seed_capital Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.5 | 36.7 | 44.8 | 580.5 Dungeon | 100.0 | 100.0 | 1.5 | 36.7 | 44.8 | 580.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 +-------+-------+-------+-------+-------+----------------------