Dungeon Crawl Stone Soup version 0.22-a0-614-g34fbaa0 (console) character file. 4 Likado the Grave Robber (level 1, -1/9 HPs) Began as a Vine Stalker Necromancer on July 19, 2018. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:32 (166 turns). Likado the Grave Robber (Vine Stalker Necromancer) Turns: 166, Time: 00:00:33 Health: -1/9 AC: 2 Str: 10 XL: 1 Next: 60% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour e - a +0 robe (worn) Scrolls b - 2 scrolls of remove curse Potions d - a potion of agility {unknown} Comestibles c - a ration Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.3 Spellcasting * Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 36% 4 #####.. Animate Skeleton Necr N/A 4% 1 #...... Vampiric Draining Necr ##........ 12% 3 ###.... Regeneration Chrm/Necr #......... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History e - a hand axe A goblin comes inta view. It be wieldin' a dagger. A goblin be nearby! A goblin be nearby! Wield which item (- fer none, * ta show all)? (? fer menu, 'sc ta quit) e - a +0 hand axe (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? fer menu, 'sc ta quit) e - a +0 hand axe (weapon) Adjust ta which letter? (? fer menu, 'sc ta quit) a - a +0 hand axe (weapon); e - a +0 robe (worn) Tha helpless goblin fails ta defend itself. Ye hit tha goblin. Tha goblin hits ye wit' a dagger. Ye take 3 damage, an' haf 6/9 hp. MASSIVE DAMAGE!! Ye now haf 3/4 mp. Aim: a goblin, wieldin' a dagger (moderately wounded, chance ta defeat MR: 83%) Tha goblin writhas in agony! Ye kill tha goblin! Ye now haf 2/4 mp. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. Health restored: 9; MP restored: 4 Ye see 'ere a dagger. f - a dagger Wield which item (- fer none, * ta show all)? (? fer menu, 'sc ta quit) f - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? fer menu, 'sc ta quit) f - a +0 dagger (weapon) Adjust ta which letter? (? fer menu, 'sc ta quit) a - a +0 dagger (weapon); f - a +0 hand axe Drop what? 6/52 slots (_ fer help) (? fer menu, 'sc ta quit) Ye drop a +0 hand axe. Ye fall through a shaft! Tha shaft crumbles an' collapses. A bat an' a jackal come inta view. Tha jackal moves outta view. A bat be nearby! An adder comes inta view. Tha jackal barks! Ye hear a bark! A jackal comes inta view. Ye hear a bark! Ye see 'ere a scroll labeled COSUGU QIU. A jackal comes inta view. Tha bat barely misses ye. Ye see 'ere a scroll labeled COSUGU QIU. Tha bat hits ye but does nay damage. Tha bat closely misses ye. Tha bat barely misses ye. Ye hit tha bat. Tha bat closely misses ye. Tha jackal barely misses ye. Ye closely miss tha jackal. Tha jackal closely misses ye. Ye dinnae know tha spell. Aim: a jackal (chance ta defeat MR: 83%) Tha jackal writhas in agony! Ye take 1 damage, an' haf 8/9 hp. Ye now haf 3/4 mp. Aim: a jackal (almost dead, chance ta defeat MR: 83%) Tha jackal writhas in agony! Ye kill tha jackal! Tha bat closely misses ye. Tha bat barely misses ye. Ye take 1 damage, an' haf 7/9 hp. Ye now haf 2/4 mp. Aim: a jackal (almost dead, chance ta defeat MR: 83%) Tha bat writhas in agony! Tha bat hits ye. Ye take 2 damage, an' haf 5/9 hp. MASSIVE DAMAGE!! Ye now haf 1/4 mp. Ye miss tha bat. Tha bat closely misses ye. x2 Ye hit tha bat but do nay damage. Yer bite misses tha bat. Tha bat hits ye but does nay damage. Tha bat barely misses ye. Ye hit tha bat. Ye kill tha bat! As ye read tha scroll labeled MEIT YKES KUFI, it crumbles ta dust. Ye feel blessed fer a momn't. It was a scroll o' remove curse. Tha jackal bites ye. Tha jackal barely misses ye. Ye take 2 damage, an' haf 3/9 hp. MASSIVE DAMAGE!! Aim: a jackal (almost dead, chance ta defeat MR: 85%) Tha jackal writhas in agony! Ye kill tha jackal! Tha jackal barely misses ye. Ye take 1 damage, an' haf 2/9 hp. Ye now haf 0/4 mp. Ye hit tha jackal but do nay damage. Yer bite misses tha jackal. Tha jackal barely misses ye. Ye hit tha jackal. Tha jackal closely misses ye. Tha jackal barely misses ye. Ye barely miss tha jackal. Tha jackal bites ye but does nay damage. Ye hit tha jackal but do nay damage. Yer bite misses tha jackal. Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Ye take 1 damage, an' haf 1/9 hp. Ye now haf 0/4 mp. Ye hit tha jackal but do nay damage. Tha jackal barely misses ye. Tha jackal bites ye but does nay damage. Ye dinnae haf enough magic ta cast tha spell. Ye closely miss tha jackal. Ye bite tha jackal, but do nay damage. Tha jackal closely misses ye. Ye hit tha jackal but do nay damage. Yer bite misses tha jackal. Tha jackal bites ye. Ye die... ............#### ............... ####..#.......... . ................... ................... .................$ ........?........ .....$..#.###.## ###...#.#.h@..# #...#.####### .... ... ..... .## ###. .. #. .. You could see a jackal. Vanquished Creatures 2 jackals (D:2) A bat (D:2) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 142 | D:1 | You fall through a shaft! 163 | D:2 | HP: 1/9 [jackal (1)] 166 | D:2 | Slain by a jackal Vault maps used: D:1: onia_arrival_pentagram D:2: grunt_dithmenos_smoke_and_mirrors Action || total -------------------------++------- Melee: Dagger || 12 Hand axe || 1 Bite || 1 Cast: Pain || 5 Use: Scroll || 1 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 4 | 0.0 | 166 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 142 D:2 | 0 | 5 | 0.0 | 0 | 3 | 0.0 | 24 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: onia_arrival_pentagram D:2: grunt_dithmenos_smoke_and_mirrors Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 60.2 | 16.9 | 83.0 Dungeon | 100.0 | 100.0 | 0.0 | 60.2 | 16.9 | 83.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------