Dungeon Crawl Stone Soup version 0.22-a0-614-g34fbaa0 (webtiles) character file. 3 Likado the Grave Robber (level 1, -1/9 HPs) Began as a Vine Stalker Necromancer on July 19, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (233 turns). Likado the Grave Robber (Vine Stalker Necromancer) Turns: 233, Time: 00:01:03 Health: -1/9 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 15 God: Gold: 16 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} d - a scroll of fear {unknown} e - a scroll of enchant armour {unknown} Comestibles c - 3 rations f - 2 chunks of flesh {@w0} Skills: + Level 1.6 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 38% 4 #####.. Animate Skeleton Necr N/A 4% 1 #...... Vampiric Draining Necr ##........ 12% 3 ###.... Regeneration Chrm/Necr #......... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Found a ration an' a scroll labeled SATONY QICANA. Found a staircase leadin' outta tha dungeon. b - a scroll labeled SATONY QICANA Sorry, yer na good enough ta haf a special ability. c - 2 rations (gain'd 1) Found three 'scape hatches in tha floor. Thar be an 'scape hatch in tha floor 'ere. Found a stone staircase leadin' down. A rat comes inta view. A rat be nearby! A rat be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aim: a rat (chance ta defeat MR: 83%) Tha rat writhas in agony! Ye take 1 damage, an' haf 8/9 hp. Ye now haf 3/4 mp. Aim: a rat (heavily wounded, chance ta defeat MR: 83%) Tha rat writhas in agony! Ye kill tha rat! Ye take 1 damage, an' haf 7/9 hp. Ye now haf 2/4 mp. Ye start restin'. Health restored: 9; MP restored: 4 Ye now haf 7 gold pieces. Ye now haf 16 gold pieces (gain'd 9). c - 3 rations (gain'd 1) A bat comes inta view. A bat be nearby! A bat be nearby! A bat be nearby! A bat be nearby! Aim: a bat (restin', chance ta defeat MR: 83%) Tha bat writhas in agony! Ye kill tha bat! Ye take 1 damage, an' haf 8/9 hp. Ye now haf 3/4 mp. Ye start restin'. Health restored: 9; MP restored: 4 Ye see 'ere a chain mail. d - a scroll labeled JOALUDI GEIBB Ye op'n tha door. Thar be an op'n door 'ere. Ye op'n tha door. Thar be an op'n door 'ere. A jackal comes inta view. A jackal be nearby! A jackal be nearby! A jackal be nearby! A jackal be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Unknown command. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Unknown command. Tha jackal barks! A jackal comes inta view. Thar be an op'n door 'ere. Aim: a jackal (chance ta defeat MR: 83%) Tha jackal barely resists. Ye take 1 damage, an' haf 8/9 hp. Ye now haf 3/4 mp. Aim: a jackal (chance ta defeat MR: 83%) Tha jackal writhas in agony! Ye kill tha jackal! Ye take 1 damage, an' haf 7/9 hp. Ye now haf 2/4 mp. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Unknown command. Thar be an op'n door 'ere. Ye see 'ere a jackal corpse. Ye butcher tha jackal corpse. f - 2 chunks o' flesh {@w0} Thar be an op'n door 'ere. Ye see 'ere a jackal skeleton. Ye start restin'. Health restored: 9; MP restored: 4 Thar be an op'n door 'ere. Ye see 'ere a jackal skeleton. e - a scroll labeled IQUSME WUELIT' Ye op'n tha door. Thar be an op'n door 'ere. Tha jackal be too close now fer yer likin'. A jackal be nearby! A jackal be nearby! A jackal be nearby! Aim: a jackal (hasn't noticed ye, chance ta defeat MR: 83%) Tha jackal barks! Tha jackal barely resists. Ye take 1 damage, an' haf 8/9 hp. Ye now haf 3/4 mp. Aim: a jackal (chance ta defeat MR: 83%) Tha jackal barely resists. Ye take 1 damage, an' haf 7/9 hp. Ye now haf 2/4 mp. Aim: a jackal (chance ta defeat MR: 83%) Tha jackal barely resists. Tha jackal bites ye. Ye take 2 damage, an' haf 5/9 hp. MASSIVE DAMAGE!! Ye now haf 1/4 mp. Aim: a jackal (chance ta defeat MR: 83%) Tha jackal writhas in agony! Tha jackal closely misses ye. Ye take 1 damage, an' haf 4/9 hp. Ye now haf 0/4 mp. Ye dinnae haf enough magic ta cast tha spell. Unknown command. Ye closely miss tha jackal. Yer bite misses tha jackal. Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Tha jackal bites ye. Ye die... .#.#.#.#...####'##.# ...........# #.....# .....#....####.....♣ ..........#......♣♣P♣ ..........####...♣ ♣♣ .#.#.....###....#♣ .......###..##..# ########..###.#.#♣ .....#..###....h@# ≈≈≈..÷.##........# .....#..###....... ########..###.#####. ###..##...... ###........ ###...... ..... ...# You could see a jackal. Vanquished Creatures A bat (D:1) A jackal (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 233 | D:1 | HP: 2/9 [jackal (3)] 233 | D:1 | Slain by a jackal Vault maps used: D:1: lemuel_arrival_broad_hall, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_lined_2, infiniplex_forest_lined_4_way, infiniplex_forest_clump_double, infiniplex_forest_lined_ring, infiniplex_forest_clump_curved, infiniplex_forest_3_way, infiniplex_forest_clump_small, nrook_loot_triangle, grunt_decor_clamped Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Pain || 9 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 5 | 0.0 | 0 | 3 | 0.0 | 233 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 5 | 0.0 | 0 | 3 | 0.0 | 233 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lemuel_arrival_broad_hall, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_lined_2, infiniplex_forest_lined_4_way, infiniplex_forest_clump_double, infiniplex_forest_lined_ring, infiniplex_forest_clump_curved, infiniplex_forest_3_way, infiniplex_forest_clump_small, nrook_loot_triangle, grunt_decor_clamped Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 36.9 | 48.5 | 233.0 Dungeon | 100.0 | 100.0 | 0.0 | 36.9 | 48.5 | 233.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------