Dungeon Crawl Stone Soup version 0.22-a0-223-g0f5d773 (webtiles) character file. 13 Likado the Grave Robber (level 2, 0/15 HPs) Began as a Kobold Necromancer on Feb 19, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (619 turns). Likado the Grave Robber (Kobold Necromancer) Turns: 619, Time: 00:01:31 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 50% Magic: 0/5 EV: 15 Int: 16 God: Gold: 8 SH: 0 Dex: 15 Spells: 3/5 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (shield restricted) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: small, carnivore a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles g - 15 poisoned needles Armour d - a +0 robe (worn) Scrolls e - a scroll of noise {unknown} f - a scroll of random uselessness {unknown} Potions c - a potion of curing {unknown} Comestibles b - 3 rations h - a chunk of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.6 Stealth - Level 2.1 Spellcasting * Level 4.6 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... A - Animate Skeleton Necr N/A 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. Message History (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argetin', (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 2 Current Action: zd Do ye wish ta (r)edefine, (c)lear, or (a)bort? Input macro action: zA Created macro '2' => 'zA'. Ye attempt ta give life ta tha dead... 'fore yer eyes, flesh be ripped from tha corpse! Tha dead be walkin'! Tha bat hits ye. Tha bat misses ye. Ye see 'ere 3 chunks o' flesh {@w0}. Ye take 1 damage, an' haf 7/15 hp. Ye now haf 2/5 mp. Tha bat barely misses ye. Tha bat barely misses ye. Yer jackal skeleton barely misses tha bat. Ye hit tha bat. Tha bat misses ye. Yer jackal skeleton bites tha bat. Aim: a bat (severely wounded, chance ta defeat MR: 87%) Tha bat writhas in agony! Ye kill tha bat! Ye take 1 damage, an' haf 6/15 hp. Ye now haf 1/5 mp. Ye see 'ere a bat corpse. Ye attempt ta give life ta tha dead... 'fore yer eyes, flesh be ripped from tha corpse! Tha dead be flyin'! Somethin' bites yer bat skeleton. h - a chunk o' flesh {@w0} Ye now haf 0/5 mp. Ye swap places. Ye see 'ere 3 chunks o' flesh {@w0}. Thar be monsters nearby! Ye swap places. Tha jackal closely misses yer bat skeleton. Yer jackal skeleton bites tha jackal. Tha jackal closely misses yer bat skeleton. What be yer orders? t - Shout! Orders fer allies: a - Attack new target. r - Retreat! s - Stop attackin'. g - Guard tha area. f - Follow me. Anythin' else - Cancel. Gang up on whom? Aim: a jackal (lightly wounded) Attack! Tha jackal bites yer jackal skeleton. Tha jackal bites yer bat skeleton. Yer jackal skeleton barely misses tha jackal. Tha jackal bites yer jackal skeleton. Tha jackal barely misses yer bat skeleton. Yer jackal skeleton completely misses tha jackal. Tha jackal bites yer jackal skeleton. Tha jackal barely misses yer bat skeleton. Tha jackal barely misses yer jackal skeleton. Yer jackal skeleton closely misses tha jackal. Tha jackal barely misses yer bat skeleton. Tha jackal completely misses yer jackal skeleton. Yer jackal skeleton barely misses tha jackal. Tha jackal bites yer bat skeleton. Tha jackal bites yer jackal skeleton. Yer jackal skeleton bites tha jackal but does nay damage. Tha jackal bites yer bat skeleton. Yer bat skeleton be destroyed! Tha jackal bites yer jackal skeleton. Yer jackal skeleton be destroyed! Tha jackal barely misses ye. Tha jackal barely misses ye. Aim: a jackal (chance ta defeat MR: 87%) Ye miscast Pain. Ye be very lightly contaminated wit' residual magic. Ye smell decay. Tha jackal completely misses ye. Ye now haf 1/5 mp. Aim: a jackal (chance ta defeat MR: 87%) Tha jackal writhas in agony! Tha jackal misses ye. Tha jackal closely misses ye. Ye take 1 damage, an' haf 6/15 hp. Ye now haf 0/5 mp. Unknown command. Ye hit tha jackal. Tha jackal barely misses ye. Ye hit tha jackal but do nay damage. Tha jackal bites ye but does nay damage. Tha jackal bites ye. Ye take 1 damage, an' haf 5/15 hp. Ye hit tha jackal. Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Ye take 1 damage, an' haf 4/15 hp. Ye closely miss tha jackal. Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Tha jackal barely misses ye. Ye take 1 damage, an' haf 3/15 hp. Ye hit tha jackal but do nay damage. Tha jackal misses ye. Ye closely miss tha jackal. Tha jackal barely misses ye. Tha jackal misses ye. Ye closely miss tha jackal. Tha jackal misses ye. Ye barely miss tha jackal. Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Tha jackal misses ye. Ye take 2 damage, an' haf 1/15 hp. Ye hit tha jackal. Ye kill tha jackal! Tha jackal completely misses ye. Aim: a jackal (chance ta defeat MR: 87%) Tha jackal writhas in agony! Tha jackal closely misses ye. Ye now haf 0/5 mp. Unknown command. Unknown command. Tha jackal bites ye. Ye die... #...h...h..h........##. ##.##.##>....##......... #...%.# .....#......... #..#### .#.#.... #.... #..# # ##...##.... #..# #......... ##.##..###### #......... .........†.h.# #.......##. ###.##...###@# ..#......##. # #..........# #.##...... #..####........ ........ ....# ####...##.##...... ♣♣...# ...## ........ ♣♣..# ..# .#.###.. ♣.. .# #....#. .# ###.... ...... You could see a jackal. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 4 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Kobold Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 311 | D:1 | Reached XP level 2. HP: 7/15 MP: 0/5 515 | D:1 | Learned a level 1 spell: Animate Skeleton 611 | D:1 | HP: 3/15 [jackal (1)] 615 | D:1 | HP: 1/15 [jackal (2)] 619 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_stonehenge_8_columns, serial_forest, infiniplex_forest_end_2, infiniplex_forest_clump_large, infiniplex_forest_clump_large, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_room_, infiniplex_forest_lined_ring, infiniplex_forest_end_1, infiniplex_forest_straight_4, infiniplex_forest_fountain, corexii_leaking_fountain Action || total -------------------------++------- Melee: Unarmed || 2 Short sword || 21 Cast: Pain || 20 Animate Skeleton || 2 Eat: Chunk || 2 Armor: Robe || 7 Dodge: Dodged || 39 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 19 | 0.0 | 0 | 11 | 0.0 | 619 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 19 | 0.0 | 0 | 11 | 0.0 | 619 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_stonehenge_8_columns, serial_forest, infiniplex_forest_end_2, infiniplex_forest_clump_large, infiniplex_forest_clump_large, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_room_, infiniplex_forest_lined_ring, infiniplex_forest_end_1, infiniplex_forest_straight_4, infiniplex_forest_fountain, corexii_leaking_fountain Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 58.8 | 6.8 | 619.0 Dungeon | 100.0 | 100.0 | 0.0 | 58.8 | 6.8 | 619.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 19.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 19.0 +-------+-------+-------+-------+-------+----------------------