Dungeon Crawl Stone Soup version 0.22-a0-157-g169b76a (webtiles) character file. 0 Likado the Shield-Bearer (level 1, 0/16 HPs) Began as an Octopode Fighter on Feb 9, 2018. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (60 turns). Likado the Shield-Bearer (Octopode Fighter) Turns: 60, Time: 00:00:05 Health: 0/16 AC: 1 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 1 SH: 8 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . b - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 shield (worn) Potions c - a potion of might Comestibles d - a ration Skills: + Level 3.0 Fighting + Level 2.0 Axes + Level 3.0 Dodging + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Likado tha Octopode Fighter. Tha bosom o' 'tis dungeon contains tha f'bled artefact, tha Orb o' Zot. Found a staircase leadin' outta tha dungeon. Ye op'n tha door. Thar be an op'n door 'ere. Ye op'n tha door. Thar be an op'n door 'ere. Ye op'n tha door. Thar be an op'n door 'ere. Ye now haf 1 gold piece. A hobgoblin comes inta view. A hobgoblin be nearby! A hobgoblin be nearby! A hobgoblin be nearby! A hobgoblin be nearby! Ye hit tha hobgoblin. Yer grab misses tha hobgoblin. Yer squeeze misses tha hobgoblin. Tha hobgoblin hits ye. x2 Ye take 6 damage, an' haf 10/16 hp. MASSIVE DAMAGE!! Ye barely miss tha hobgoblin. Yer grab misses tha hobgoblin. Tha hobgoblin hits ye. Tha hobgoblin barely misses ye. Ye take 4 damage, an' haf 6/16 hp. MASSIVE DAMAGE!! Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Unknown command. Ye barely miss tha hobgoblin. Yer grab misses tha hobgoblin. Tha hobgoblin barely misses ye. Ye hit tha hobgoblin. Yer grab misses tha hobgoblin. Tha hobgoblin hits ye. x2 Ye die... #.# ..$ ## #.## .....# .#..# ... ##g# ## #.@##.# ##.#.# #..# #.# ##.####.# #.....#.# #..##.#.# ## #..##.#.####.. ##..##.#.#... ####...##.#.#.####.. You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 60 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_houses_and_road Action || total -------------------------++------- Melee: War axe || 4 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 60 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_houses_and_road Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 86.7 | 60.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 86.7 | 60.0 +-------+-------+-------+-------+-------+----------------------