Dungeon Crawl Stone Soup version 0.22-a0-147-gfdd7f25 (webtiles) character file. 79 Likado the Vandal (level 4, -2/30 HPs) Began as a Halfling Hunter on Feb 6, 2018. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:51 (1234 turns). Likado the Vandal (Halfling Hunter) Turns: 1234, Time: 00:02:51 Health: -2/30 AC: 6 Str: 14 XL: 4 Next: 62% Magic: 4/4 EV: 12 Int: 9 God: Gold: 91 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . SeeInvis . a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . m - +0 scale mail (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword Missiles d - 13 sling bullets i - 5 stones (quivered) j - 3 tomahawks Armour m - a cursed +0 scale mail (worn) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of enchant weapon {unknown} e - 2 scrolls of identify l - a scroll of fog {unknown} o - 2 scrolls of teleportation {unknown} Potions g - 2 potions of flight k - 2 potions of haste {unknown} n - a potion of heal wounds {unknown} p - a potion of curing {unknown} Comestibles f - 3 rations h - 4 chunks of flesh {@w0} Skills: + Level 2.5 Fighting * Level 7.2 Slings + Level 3.1 Dodging - Level 1.1 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Ye kill tha worm! Tha bat hits ye but does nay damage. Firin' (i - inventory. (/) - cycle) d - 12 slin' bullets (quiv'red) Aim: a bat Ye shoot a slin' bullet. Tha slin' bullet closely misses tha bat. Tha bat hits ye. Ye take 1 damage, an' haf 20/30 hp. Firin' (i - inventory. (/) - cycle) d - 11 slin' bullets (quiv'red) Aim: a bat Ye shoot a slin' bullet. Tha slin' bullet closely misses tha bat. Tha bat hits ye but does nay damage. x2 Firin' (i - inventory. (/) - cycle) d - 10 slin' bullets (quiv'red) Aim: a bat Ye shoot a slin' bullet. Tha slin' bullet closely misses tha bat. Tha bat hits ye. Ye take 1 damage, an' haf 19/30 hp. Firin' (i - inventory. (/) - cycle) d - 9 slin' bullets (quiv'red) Aim: a bat Ye shoot a slin' bullet. Tha slin' bullet barely misses tha bat. Tha bat barely misses ye. Firin' (i - inventory. (/) - cycle) d - 8 slin' bullets (quiv'red) Aim: a bat Ye shoot a slin' bullet. Tha slin' bullet hits tha bat. Ye kill tha bat! Nay target in view! Nay target in view! d - 9 slin' bullets (gain'd 2); i - 5 stones Ye see 'ere a worm corpse. Ye butcher tha worm corpse. h - 7 chunks o' flesh {@w0} (gain'd 3) d - 10 slin' bullets (gain'd 1) d - 11 slin' bullets (gain'd 1) Ye start restin'. A giant cockroach comes inta view. Ye see 'ere 2 slin' bullets. Firin' (i - inventory. (/) - cycle) i - 5 stones (quiv'red) Aim: a giant cockroach (clin'in') Ye shoot a stone. Tha stone hits tha giant cockroach! Ye kill tha giant cockroach! Nay target in view! Nay target in view! Nay target in view! Ye start restin'. Eatin' 'un o' 7 chunks o' flesh {@w0}. Ye eat 'un o' tha 7 chunks o' flesh {@w0}. Health restored: 30 i - 5 stones (gain'd 1) Ye see 'ere a giant cockroach corpse. Ye butcher tha giant cockroach corpse. h - 7 chunks o' flesh {@w0} (gain'd 1) d - 13 slin' bullets (gain'd 2) Sigmund tha Dreaded comes inta view. 'e be wieldin' a scytha. Sigmund shouts! Sigmund casts a spell at ye. Tha magic dart hits ye! Ye take 7 damage, an' haf 23/30 hp. MASSIVE DAMAGE!! Sigmund casts a spell at ye. Ye resist wit' some effort. Sigmund drinks a potion. Sigmund sudd'nly seems more agile. Sigmund gestures wildly while chantin'. Sigmund flickers an' vanishes! Deactivatin' autopickup; reactivate wit' Ctrl-A. Some o' tha chunks o' flesh in yer inventory haf rotted away. Ye be confused. Yer too confused ta move! Ye bump inta tha rock wall. Ye bump inta tha rock wall. Yer too confused ta move! Ye feel less confused. Ye be confused. Unknown command. Ye bump inta tha rock wall. Ye bump inta tha rock wall. Ye bump inta tha rock wall. Somethin' hits ye! Ye take 8 damage, an' haf 19/30 hp. MASSIVE DAMAGE!! Ye bump inta tha rock wall. Ye bump inta tha rock wall. Somethin' hits ye but does nay damage. Ye bump inta tha rock wall. Somethin' hits ye. Some o' tha chunks o' flesh in yer inventory haf rotted away. Ye take 6 damage, an' haf 13/30 hp. Ye feel less confused. Sigmund appears from thin air! Reactivatin' autopickup. Sigmund mumbles some strange words. Sigmund flickers an' vanishes! Deactivatin' autopickup; reactivate wit' Ctrl-A. A puff o' flame appears from outta thin air! Tha puff o' flame hits ye! * * * LOW HITPOINT WARNIN' * * * Ye take 7 damage, an' haf 6/30 hp. MASSIVE DAMAGE!! A magic dart appears from outta thin air! Tha magic dart hits ye! Ye die... #........##.#..### #........#.....# #...........÷..# ######.####.)<...# .(. # .# #.####......# ....# .#####...........# #.#.# .)...#..####..#### .... .......#..###.############.# # .###......###..)@.....{....# # )# #....._∩##.#####.####...###### .###.#....###.# #.#............ .....#.##..##.# #.#.##.#.#####. ######..####..# #.# #.#.# #. ##......## ... ..#.# #. ######## ... .....# #. ..#......# #. ######.# #. There were no monsters in sight! Vanquished Creatures A hound (D:1) 2 worms (D:2) A dart slug (D:1) 2 leopard geckos A ball python (D:1) 2 giant cockroaches 4 goblins (D:1) 7 hobgoblins 2 jackals (D:1) 2 kobolds 4 bats 3 frilled lizards (D:1) 7 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 22 | D:1 | Reached skill level 6 in Slings 36 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 86 | D:1 | Reached skill level 2 in Fighting 243 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/3 640 | D:1 | Reached skill level 7 in Slings 640 | D:1 | Reached XP level 4. HP: 16/30 MP: 4/4 810 | D:2 | Reached skill level 3 in Dodging 923 | D:2 | Found a burning altar of Makhleb. 1183 | D:2 | Noticed Sigmund 1233 | D:2 | HP: 6/30 [something/puff of flame (7)] 1234 | D:2 | Killed from afar by Sigmund Vault maps used: D:1: giann_bridges, kennysheep_doodads, minmay_close_crescents D:2: makhleb_heckhound_becter, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Slings | 6 7 | 7.2 Fighting | 2 | 2.5 Dodging | 3 | 3.1 Stealth | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 27 | || 27 Fire: Hunting sling | 70 | 53 || 123 Throw: Stone | 5 | || 5 Tomahawk | 4 | || 4 Use: Scroll | 1 | || 1 Eat: Chunk | | 1 || 1 Armor: Leather armour | 1 | || 1 Scale mail | 21 | 10 || 31 Dodge: Dodged | 47 | 13 || 60 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 113 | 0.0 | 0 | 38 | 0.0 | 1234 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 85 | 0.0 | 0 | 26 | 0.0 | 792 D:2 | 0 | 28 | 0.0 | 0 | 12 | 0.0 | 442 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: giann_bridges, kennysheep_doodads, minmay_close_crescents D:2: makhleb_heckhound_becter, uniq_crazy_yiuf_cottage, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.7 | 25.5 | 46.5 | 600.5 Dungeon | 100.0 | 100.0 | 2.7 | 25.5 | 46.5 | 600.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 56.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 56.5 +-------+-------+-------+-------+-------+----------------------