Dungeon Crawl Stone Soup version 0.21-a0 (webtiles) character file. 1 Likado the Sneak (level 1, 13/13 HPs) Began as a Vampire Enchanter on May 18, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (16 turns). Likado the Sneak (Vampire Enchanter) Turns: 16, Time: 00:00:10 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 2/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + e - -2 dagger (curse) rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger e - a cursed -2 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour b - a +0 robe (worn) Potions d - a potion of blood {@q1} Books c - a book of Maledictions Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, Likado the Vampire Enchanter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a meat ration and 19 arrows. Found a staircase leading out of the dungeon. Unknown command. A goblin comes into view. It is wielding an enchanted dagger. The goblin shouts! You see here a meat ration {@e2}. Aim: a goblin, wielding an enchanted dagger (chance to defeat MR: 71%) The goblin is outlined in light. You now have 2/3 mp. You barely miss the goblin. You hit the goblin. Your bite misses the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! You see here an enchanted dagger. You see here 19 arrows. You see here an enchanted dagger. e - an enchanted dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! e - a cursed -2 dagger (weapon) #... ...# #...#######.... #.............. #......<....... # #........####...# #...##...# ..# #...##...####...## #.(............... #......%.@(....... ################## There were no monsters in sight! Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_boxorama Action || total -------------------------++------- Melee: Dagger || 3 Cast: Corona || 1 Dodge: Dodged || 1 Vault maps used: D:1: dpeg_arrival_boxorama Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 18.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 18.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------