Dungeon Crawl Stone Soup version 0.20-a0-1039-gf554463 (webtiles) character file. 1 Likado the Chiller (level 1, -2/13 HPs) Began as a Merfolk Ice Elementalist on Apr 23, 2017. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (27 turns). Likado the Chiller (Merfolk Ice Elementalist) Turns: 27, Time: 00:00:15 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 1/3 EV: 13 Int: 14 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Books b - a book of Frost Comestibles c - a bread ration {@e1} Skills: + Level 0.2 Fighting * Level 2.8 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting Level 0.7 Conjurations + Level 3.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 6% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Likado the Merfolk Ice Elementalist. Will you prevail where others failed? Will you find the Orb of Zot? Found 13 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You now have 13 gold pieces. You open the door. There is an open door here. You open the door. There is an open door here. A goblin comes into view. A goblin is nearby! A goblin is nearby! A goblin is nearby! Aim: a goblin (resting) You freeze the goblin. The goblin shouts! You hear a shout! The goblin barely misses you. You now have 2/3 mp. You closely miss the goblin. The goblin hits you. A hobgoblin comes into view. It is wielding a club. You take 2 damage, and have 11/13 hp. You barely miss the goblin. The goblin hits you. You take 3 damage, and have 8/13 hp. MASSIVE DAMAGE!! Aim: a goblin (heavily wounded) You freeze the goblin. You kill the goblin! You now have 1/3 mp. Aim: a hobgoblin, wielding a club You freeze the hobgoblin. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/13 hp. MASSIVE DAMAGE!! You now have 0/3 mp. There is an open door here. The hobgoblin misses you. The hobgoblin hits you with a club. You die... ### +.# ####.### +.)..'.# #######g#.# +.....@.#.# #.....###.# #..><.#...# #.....###.# +.....# #.# ####### #.. ..## #.# #.# You could see a hobgoblin. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Merfolk Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 20 | D:1 | HP: 3/13 [hobgoblin/club (5)] 27 | D:1 | Slain by a hobgoblin Vault maps used: D:1: shiori_arrival_maze Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Freeze || 3 Dodge: Dodged || 2 Vault maps used: D:1: shiori_arrival_maze Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 5.0 | 20.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 5.0 | 20.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------