Dungeon Crawl Stone Soup version 0.20-a0-1034-gb277f92 (console) character file. 1 Likado the Poker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Apr 21, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (94 turns). Likado the Poker (Merfolk Gladiator) Turns: 94, Time: 00:00:11 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 20% Magic: 1/1 EV: 14 Int: 7 God: Gold: 18 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm + (no gloves) MR ..... (no boots) Stlth +......... e - amulet of harm Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery e - an amulet of harm (around neck) (You found it on level 1 of the Dungeon) Comestibles f - a bread ration {@e1} Skills: - Level 2.1 Fighting * Level 4.5 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Likado the Merfolk Gladiator. It is said that the Orb of Zot exists deep within this dungeon. Found a dented fluorescent amulet. Found a staircase leading out of the dungeon. e - a dented fluorescent amulet You now have 11 gold pieces. You now have 18 gold pieces (gained 7). You open the door. There is an open door here. A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! A bat comes into view. The bat moves out of view. A frilled lizard is nearby! A frilled lizard is nearby! Attack whom? Aim: a frilled lizard You reach to attack! You hit the frilled lizard. You kill the frilled lizard! A bat is nearby! You barely miss the bat. The bat barely misses you. A bat is nearby! The bat closely misses you. Attack whom? Aim: a bat You reach to attack! You miss the bat. The bat misses you. A bat is nearby! You hit the bat. The bat barely misses you. The bat misses you. A bat is nearby! Attack whom? Aim: a bat (moderately wounded) You reach to attack! You closely miss the bat. The bat misses you. A bat is nearby! Attack whom? Aim: a bat (moderately wounded) You reach to attack! You hit the bat. You kill the bat! No target in view! No target in view! No target in view! Put on which piece of jewellery? (? for menu, Esc to quit) e - an amulet of harm (around neck) #############.# #### #.# ..... #.# ..... #.# ......#.# ......#.######## .....†.......... ......#.######## .......@....# ............# ####....†...# #........+ #........# ####.###.# #.# .# ... # There were no monsters in sight! Vanquished Creatures A bat (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 94 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_nine_rooms, kennysheep_decorative_pillar, tso_altar Action || total -------------------------++------- Melee: Trident || 6 Dodge: Dodged || 6 Vault maps used: D:1: minmay_arrival_nine_rooms, kennysheep_decorative_pillar, tso_altar Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 8.0 | 25.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 8.0 | 25.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------