Dungeon Sprint DCSS version 0.21-a0-634-gaf8bc5d (console) character file. 25 Lightli the Ruffian (level 3, -8/30 (31) HPs) Began as a Ghoul Monk on Dec 29, 2017. Mangled by an ogre ... wielding a +0 giant club (32 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:13 (96 turns). Lightli the Ruffian (Ghoul Monk) Turns: 96, Time: 00:00:13 HP: -8/30 (31) AC: 2 Str: 14 XL: 3 Next: 4% MP: 2/2 EV: 14 Int: 5 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Comestibles b - a ration i - a chunk of flesh Skills: - Level 3.2 Fighting + Level 4.5 Dodging - Level 2.1 Stealth + Level 5.5 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History a dagger; a leather armour; the goblin corpse of Ijyb You butcher the goblin corpse of Ijyb. i - a chunk of flesh Things that are here: a dagger; a leather armour You start resting. HP restored. You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. You feel your flesh rotting away. The helpless ogre fails to defend itself. You scratch the ogre. The ogre is lightly wounded. The ogre hits you with a giant club. You barely miss the ogre. The ogre is lightly wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..'@.# #..').#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Lightli the Ghoul Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Noticed Ijyb 10 | D | Killed Ijyb 10 | D | Reached skill level 5 in Unarmed Combat 10 | D | Reached XP level 2. HP: 19/26 MP: 1/1 10 | D | Reached XP level 3. HP: 22/31 MP: 2/2 28 | D | Killed a gargoyle 93 | D | Noticed an ogre 96 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.5 Unarmed Combat | 5 | 5.5 Fighting | | 3.2 Stealth | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 10 Stab: Sleeping || 1 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 96 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 96 +---------+---------+-------+---------+---------+-------+---------