Dungeon Crawl Stone Soup version 0.25-a0-507-gf66f01b (webtiles) character file. Game seed: 140459256582126817, levelgen mode: deterministic 42 Laraso the Magician (level 3, 0/19 HPs) Began as a Deep Elf Fire Elementalist on Feb 14, 2020. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:02:43 (1201 turns). Laraso the Magician (Deep Elf Fire Elementalist) Turns: 1201, Time: 00:02:43 Health: 0/19 AC: 3 Str: 5 XL: 3 Next: 33% Magic: 6/11 EV: 13 Int: 20 God: Gold: 61 SH: 0 Dex: 15 Spells: 8/12 levels left rFire . . . SeeInvis . d - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... i - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (0 -> -3) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +0 hand axe (weapon) Armour a - a +0 robe (worn) i - a +0 pair of boots (worn) Scrolls f - 2 scrolls of fog Potions g - a potion of brilliance h - a potion of curing {unknown} j - a potion of lignification {unknown} Comestibles b - 5 chunks of flesh c - 3 rations Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.3 Spellcasting - Level 1.1 Conjurations - Level 3.2 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire ##.. 4% 1 None b - Conjure Flame Conj/Fire ##...... 14% 3 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Inner Flame Hex/Fire ##...... 17% 3 ##..... Sticky Flame Conj/Fire ##...... 41% 4 ####... Fireball Conj/Fire ##........ 77% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History You now have 10/11 mp. The foxfire hits the adder. The adder barely misses you. You conjure some foxfire! The adder bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 11/19 hp. You now have 9/11 mp. The foxfire hits the adder. You conjure some foxfire! The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You take 1 damage, and have 10/19 hp. You now have 8/11 mp. The foxfire hits the adder. You kill the adder! k - a scroll labeled TELUN ASYH Okay, then. You start resting. MP restored: 11 As you read the scroll of identify, it crumbles to dust. g - a potion of brilliance As you read the scroll labeled TELUN ASYH, it crumbles to dust. It is a scroll of amnesia. Really abort (and waste the scroll)? [Y]es or [N]o only, please. Really abort (and waste the scroll)? Okay, then. An adder comes into view. An adder is nearby! An adder is nearby! You are too injured to fight recklessly! You conjure some foxfire! You now have 10/11 mp. The adder hisses angrily. A hound comes into view. The foxfire hits the adder. The foxfire hits the adder. A rat comes into view. The fire begins to smolder! You now have 7/11 mp. The fire ignites! The hound bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 9/19 hp. The hound closely misses you. The hound closely misses you. The hound closely misses you. The fire begins to smolder! The adder bites you. * * * LOW HITPOINT WARNING * * * The hound barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 5 damage, and have 4/19 hp. MASSIVE DAMAGE!! You now have 5/11 mp. * * * LOW HITPOINT WARNING * * * You feel sick. The hound misses you. The hound smothers the flame. You take 1 damage, and have 3/19 hp. Things that are here: a +0 dagger; a goblin skeleton The hound bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/19 hp. You die... #.#....##........# #.#.##.........#... #.#.##.#.#..[..# ## ##....>....r###.... #.......#.#.####### #.##.##....S......# # #.##.##.h#####.# #....###.#### ####...@....# #.###.##.(... ..# #.#####.# #.......# ######### You could see a hound, an adder and a rat. Vanquished Creatures An adder (D:3) An ooze (D:1) A dart slug (D:2) 3 bats (D:1) 3 giant cockroaches 5 goblins A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) A quokka (D:3) A ball python (D:1) A frilled lizard (D:1) A rat (D:2) 23 creatures vanquished. Vanquished Creatures (others) 59 foxfires 59 creatures vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Laraso the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached skill level 4 in Spellcasting 218 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 502 | D:1 | HP: 6/15 [ball python (1)] 949 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/11 956 | D:2 | You fall into a shaft and drop 2 floors! 998 | D:4 | Noticed a phantom 1057 | D:3 | Learned a level 3 spell: Conjure Flame 1102 | D:3 | Reached skill level 5 in Spellcasting 1197 | D:3 | HP: 7/19 [adder (2)] 1198 | D:3 | HP: 3/19 [poisoned by an adder] 1200 | D:3 | HP: 1/19 [hound (2)] 1201 | D:3 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_basic, lemuel_doored_altar, elyvilon_altar_3, cheibriados_altar_1 D:3: layout_loops_cross, first_ration, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_c D:4: layout_basic, lemuel_zombie_altar_yredelemnul, minmay_temple_entry_glass, ebering_ghost_sewer_f, gup_sewer_entry_pipe, serial_park_tiny_pond, hangedman_abyss_or_decor_stagger Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 1.1 Fire Magic | | 3.2 Action || total -------------------------++------- Melee: Hand axe || 10 Cast: Foxfire || 46 Conjure Flame || 2 Use: Scroll || 4 Stab: Sleeping || 3 Eat: Chunk || 1 Armor: Robe || 4 Dodge: Dodged || 28 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 60 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 5 | 0 | 0.0 | 2 | 0 | 0.0 D:3 | 19 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.1 | 29.4 | 40.8 | 291.0 Dungeon | 100.0 | 100.0 | 3.1 | 29.4 | 40.8 | 291.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_basic, lemuel_doored_altar, elyvilon_altar_3, cheibriados_altar_1 D:3: layout_loops_cross, first_ration, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_c D:4: layout_basic, lemuel_zombie_altar_yredelemnul, minmay_temple_entry_glass, ebering_ghost_sewer_f, gup_sewer_entry_pipe, serial_park_tiny_pond, hangedman_abyss_or_decor_stagger