Dungeon Crawl Stone Soup version 0.24-a0-760-g74cc3ae (webtiles) character file. Game seed: 131577616522260689, levelgen mode: deterministic 1 Laraso the Vexing (level 1, -1/10 HPs) Began as a Deep Elf Enchanter on Oct 2, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (45 turns). Laraso the Vexing (Deep Elf Enchanter) Turns: 45, Time: 00:00:31 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 4/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: * Level 1.2 Short Blades - Level 2.4 Dodging - Level 3.6 Stealth - Level 3.0 Spellcasting - Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 10% 2 ##..... Dazzling Spray Conj/Hex ##.... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Laraso the Deep Elf Enchanter. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. You open the large door. There is a large open door here. You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! You hear a bark! Found a leather armour. You open the large door. There is a large open door here. You open the door. There is an open door here. There is an open door here. You open the large door. The jackal is too close now for your liking. There is an open door here. The jackal barely misses you. There is an open door here. Aim: a jackal (chance to defeat MR: 73%) The jackal is outlined in light. You now have 5/6 mp. You hit the jackal. The jackal bites you but does no damage. The jackal bites you. The jackal misses you. The jackal bites you but does no damage. You take 1 damage, and have 9/10 hp. You hit the jackal but do no damage. The jackal bites you but does no damage. x2 You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal completely misses you. The jackal barely misses you. Aim: a jackal (chance to defeat MR: 73%) The jackal is outlined in light. The jackal bites you. You take 1 damage, and have 8/10 hp. You now have 4/6 mp. You closely miss the jackal. The jackal completely misses you. You barely miss the jackal. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 7/10 hp. You hit the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/10 hp. MASSIVE DAMAGE!! You hit the jackal but do no damage. The jackal stops glowing. The jackal barely misses you. x2 You barely miss the jackal. The jackal misses you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/10 hp. Aim: a jackal (severely wounded, chance to defeat MR: 73%) Okay, then. Aim: a jackal (severely wounded, chance to defeat MR: 73%) The jackal is outlined in light. The jackal bites you. You die... #+## ≈≈. ..+ ≈≈≈.... #####.###+#≈≈≈.... #...#...#≈≈≈≈.[..# #...'.⌠.'≈≈≈..⌠... #.<.'.⌠.'≈h≈..⌠..# #...#...#≈≈≈≈$...# #.#####.#h#'#≈≈≈...# #.......#@†.'≈≈h...# ##+###'##...'≈≈≈...# #≈≈≈≈≈≈≈#+#'#≈≈≈...# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...# ............$........ ...!................. #.#####...#.##.##... You could see 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Laraso the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 41 | D:1 | HP: 4/10 [jackal (3)] 45 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, grunt_decor_resistance Action || total -------------------------++------- Melee: Dagger || 11 Cast: Corona || 3 Armor: Robe || 4 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 57.8 | 45.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 57.8 | 45.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, grunt_decor_resistance