Dungeon Crawl Stone Soup version 0.24-a0-696-gd18775d (webtiles) character file. Game seed: 639944459830630833, levelgen mode: deterministic 4 Laraso the Vexing (level 1, 1/10 HPs) Began as a Deep Elf Enchanter on Sept 28, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (324 turns). Laraso the Vexing (Deep Elf Enchanter) Turns: 324, Time: 00:00:35 Health: 1/10 AC: 2 Str: 5 XL: 1 Next: 50% Magic: 4/6 EV: 13 Int: 19 God: Gold: 9 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles c - a chunk of flesh d - a ration Skills: * Level 1.5 Short Blades - Level 2.4 Dodging - Level 3.6 Stealth - Level 3.0 Spellcasting - Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 10% 2 ##..... Dazzling Spray Conj/Hex ##.... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You take 2 damage, and have 7/10 hp. You barely miss the kobold. The kobold closely misses you. You closely miss the kobold. The kobold hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/10 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the kobold. The kobold barely misses you. You hit the kobold. You kill the kobold! You see here a kobold corpse. You start resting. Health restored: 10 Found a ring mail. You now have 9 gold pieces (gained 3). Found a ring mail. Found an escape hatch in the floor. A bat comes into view. A bat is nearby! A goblin comes into view. It is wielding a +0 club. You don't know that spell. Unknown command. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! The goblin shouts! You hear a shout! Aim: a goblin, wielding a +0 club (chance to defeat MR: 73%) The goblin barely resists. You now have 5/6 mp. Aim: a goblin, wielding a +0 club (chance to defeat MR: 73%) The goblin is outlined in light. The goblin misses you. You now have 4/6 mp. You hit the goblin. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse You butcher the goblin corpse. c - a chunk of flesh Things that are here: a +0 club; a goblin skeleton A leopard gecko comes into view. A leopard gecko is nearby! Things that are here: a +0 club; a goblin skeleton Aim: a leopard gecko (hasn't noticed you, chance to defeat MR: 73%) The leopard gecko hisses angrily. The leopard gecko is outlined in light. You now have 3/6 mp. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko bites you but does no damage. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! You closely miss the leopard gecko. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/10 hp. MASSIVE DAMAGE!! You closely miss the leopard gecko. The leopard gecko closely misses you. You barely miss the leopard gecko. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/10 hp. # #. #.########## ##..........# ...........# #.# ####.........# #.# .............+ ... #..l@.....# #.# #....)....# #.# #.........# #.# #...>.....# #.# #.........####.## #.........##....###.. #.................... ############.##.###.. ####...... You could see a leopard gecko. Vanquished Creatures A bat (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Laraso the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 48 | D:1 | HP: 3/10 [kobold (4)] 321 | D:1 | HP: 3/10 [leopard gecko (3)] 323 | D:1 | HP: 1/10 [leopard gecko (2)] 324 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic Action || total -------------------------++------- Melee: Dagger || 14 Cast: Corona || 3 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 66.7 | 21.9 | 324.0 Dungeon | 100.0 | 100.0 | 0.0 | 66.7 | 21.9 | 324.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic