Dungeon Crawl Stone Soup version 0.24-a0-614-geaf2f25 (webtiles) character file. Game seed: 9380727299352057697, levelgen mode: deterministic 0 Laraso the Caller (level 1, -1/14 HPs) Began as a Hill Orc Summoner on Sept 13, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (70 turns). Laraso the Caller (Hill Orc Summoner) Turns: 70, Time: 00:00:16 Health: -1/14 AC: 2 Str: 10 XL: 1 Next: 10% Magic: 2/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of haste {unknown} d - a potion of curing {unknown} Comestibles c - a ration f - a chunk of flesh Skills: * Level 0.2 Fighting - Level 1.5 Dodging - Level 1.5 Stealth - Level 1.5 Spellcasting - Level 4.0 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ##...... 7% 2 ###.... Call Canine Familiar Summ ##...... 14% 3 ####... Summon Guardian Golem Hex/Summ #....... 30% 3 ####... Summon Ice Beast Ice/Summ #....... 71% 4 #####.. Summon Lightning Spire Summ/Air #....... 71% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You barely miss the rat. The rat closely misses you. You closely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! No target in view! No target in view! You see here a rat corpse. You butcher the rat corpse. f - a chunk of flesh You see here a rat skeleton. Found a stone staircase leading down. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal comes into view. 2 jackals come into view. The jackal barks! x2 The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 12/14 hp. You hit the jackal. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you. You take 2 damage, and have 10/14 hp. You hit the jackal but do no damage. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 3 damage, and have 7/14 hp. MASSIVE DAMAGE!! The jackal misses you. You now have 2/3 mp. The jackal bites your rat. The jackal bites you but does no damage. The jackal misses you. Your rat bites the jackal. You now have 1/3 mp. The jackal closely misses you. Your rat barely misses the jackal. Your rat bites the jackal but does no damage. The jackal bites something. Your rat bites the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/14 hp. There is a stone staircase leading down here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You climb downwards. A quokka comes into view. There is a stone staircase leading up here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal misses you. The jackal closely misses you. You climb upwards. Your rat disappears in a puff of smoke! The jackal bites you. You die... #.# ### #.# ##.# ... #..###.#.# ########..r...#.# # #.....h...h# #.##.# ...#####ยง#.# #....# #..#.####@.# #.##.h..hhh# # #. ###...#...... #. #.....#..... #. #.#...#.#.... .. #.#...#.#.... #.#...# # ... #.#...# .. #.#...# You could see 4 jackals. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Laraso the Hill Orc Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 63 | D:1 | HP: 5/14 [jackal (2)] 69 | D:2 | HP: 1/14 [jackal (3)] 70 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_rooms, minmay_misc_feat_square, minmay_misc_feat_columns, minmay_misc_feat_four_crosses, serial_bayou_pond_b D:2: layout_loops_cross, nemelex_xobeh_ov_fountains_minmay Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Summon Small Mamm || 2 Armor: Robe || 4 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 41.4 | 35.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 41.4 | 35.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_rooms, minmay_misc_feat_square, minmay_misc_feat_columns, minmay_misc_feat_four_crosses, serial_bayou_pond_b D:2: layout_loops_cross, nemelex_xobeh_ov_fountains_minmay