Dungeon Crawl Stone Soup version 0.21-a0-51-gea492e9 (webtiles) character file. 21 Laraso the Grave Robber (level 2, -3/13 HPs) Began as a Vine Stalker Necromancer on June 12, 2017. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (1321 turns). Laraso the Grave Robber (Vine Stalker Necromancer) Turns: 1321, Time: 00:01:56 Health: -3/13 AC: 2 Str: 10 XL: 2 Next: 83% Magic: 0/6 EV: 12 Int: 15 God: Gold: 73 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn e - ring of protection from magic MPRegen 0.1/turn (no ring) @: lethally poisoned (-3 -> -18) A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from magic (left hand) Scrolls f - 2 scrolls of recharging g - a scroll of identify Potions k - a potion of brilliance l - a potion of haste Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a bread ration h - a meat ration i - a royal jelly j - 2 chunks of flesh Skills: - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting * Level 4.8 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... b - Animate Skeleton Necr N/A 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Aim: a frilled lizard (hasn't noticed you, chance to defeat MR: 87%) The frilled lizard writhes in agony! You kill the frilled lizard! You take 1 damage, and have 12/13 hp. You now have 5/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. A ball python, an adder and a goblin come into view. The ball python hisses angrily. Found 10 gold pieces. There is a stone staircase leading up here. Health restored: 13; MP restored: 6 Aim: an adder (hasn't noticed you, chance to defeat MR: 81%) The adder hisses angrily. The adder writhes in agony! You take 1 damage, and have 12/13 hp. You now have 5/6 mp. Aim: an adder (lightly wounded, chance to defeat MR: 81%) The adder writhes in agony! The goblin shouts! You take 1 damage, and have 11/13 hp. You now have 4/6 mp. The adder closely misses you. You climb upwards. There is a stone staircase leading down here. Aim: an adder (moderately wounded, chance to defeat MR: 81%) The adder barely resists. The adder closely misses you. The adder bites you but does no damage. You take 1 damage, and have 10/13 hp. You now have 3/6 mp. Aim: an adder (moderately wounded, chance to defeat MR: 81%) The adder writhes in agony! The adder misses you. You take 1 damage, and have 9/13 hp. You now have 2/6 mp. Aim: an adder (moderately wounded, chance to defeat MR: 81%) The adder writhes in agony! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 4 damage, and have 5/13 hp. MASSIVE DAMAGE!! You now have 1/6 mp. Okay, then. You barely miss the adder. Your bite misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder completely misses you. You take 3 damage, and have 2/13 hp. MASSIVE DAMAGE!! You now have 0/6 mp. Unknown command. You barely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... .##..>.# #.# #...# .##.#### #.########...# ....# #........'...# ###################...# ............≈≈#.......# ......≈≈≈≈≈≈≈≈#.##..### ≈≈≈≈≈≈≈≈≈≈≈≈≈.#..#..# ≈≈≈≈≈≈≈≈≈........#..# ≈≈≈≈≈≈≈.........@#..# )...............S#..# .......≈≈≈≈...#..#..# ......≈≈≈≈≈≈≈≈#..#..# ...≈≈≈≈..≈≈≈≈≈#..#..# ≈≈≈≈≈≈........#..#..# ≈≈≈≈.............#..# ####...........###..# .................#..#### You could see an adder. Vanquished Creatures A leopard gecko (D:1) 2 bats (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A jackal (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Laraso the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 107 | D:1 | Learned a level 1 spell: Animate Skeleton 475 | D:1 | Reached XP level 2. HP: 11/13 MP: 1/6 1319 | D:1 | HP: 5/13 [adder (3)] 1320 | D:1 | HP: 2/13 [adder (2)] 1321 | D:1 | Slain by an adder Vault maps used: D:1: dpeg_arrival_chase D:2: uniq_sigmund, uniq_terence, uniq_natasha Action || total -------------------------++------- Melee: Dagger || 2 Cast: Pain || 35 Animate Skeleton || 3 Use: Scroll || 4 Eat: Chunk || 2 Armor: Robe || 3 Dodge: Dodged || 9 Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 16.6 | 9.4 | 132.5 Dungeon | 100.0 | 100.0 | 0.4 | 16.6 | 9.4 | 132.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_chase D:2: uniq_sigmund, uniq_terence, uniq_natasha