Dungeon Crawl Stone Soup version 0.24-a0-618-ge4662a2 (webtiles) character file. Game seed: 10363322819409465560, levelgen mode: deterministic 13 Kurtz the Chopper (level 2, 0/24 HPs) Began as a Mummy Chaos Knight on Sept 15, 2019. Was a Plaything of Xom. Slain by a jelly (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:21 (189 turns). Kurtz the Chopper (Mummy Chaos Knight) Turns: 189, Time: 00:00:22 Health: 0/24 AC: 2 Str: 15 XL: 2 Next: 24% Magic: 2/2 EV: 11 Int: 11 God: Xom [..*...] Gold: 11 SH: 0 Dex: 11 Spells: 1/1 levels left rFire x . . SeeInvis . a - +0 hand axe (chaos) rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +2 leather armour rPois ∞ Spirit . d - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: corroded A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 hand axe of chaos (weapon) Armour b - a +2 leather armour (worn) d - a +0 helmet (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of remove curse {unknown} f - a scroll of enchant weapon {unknown} Skills: - Level 3.0 Fighting * Level 3.1 Axes - Level 1.5 Armour - Level 0.7 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 2 transporters Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the jelly. The jelly looks even sicker. The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly hits you. You die... #.#..####.# #.#.......# #.###.##..### #.#.......... #.........%## ###..........## #.............. #.#####.......# .. #@(...$.# ... #J....... .. #.#?..(## . #.#....# ..#....# ### ..## .># .# You could see a jelly. Vanquished Creatures 2 leopard geckos (D:1) 3 bats A giant cockroach (D:1) A goblin (D:2) A quokka (D:2) A frilled lizard (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kurtz the Mummy Chaos Knight began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 83 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 159 | D:2 | Found a transporter. 165 | D:2 | Noticed a sky beast 165 | D:2 | Noticed an orc warrior 168 | D:2 | Found a transporter. 189 | D:2 | HP: 1/24 [acid (5)] 189 | D:2 | Slain by a jelly Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms D:2: layout_basic, nemelex_altar_shiori, gammafunk_temple_overflow_arena, first_ration Skill XL: | 1 2 | ---------------+-------+----- Axes | 3 | 3.1 Fighting | | 3.0 Armour | | 1.5 Dodging | | 0.7 Action || total -------------------------++------- Melee: Hand axe || 39 Stab: Paralysed || 4 Armor: Leather armour || 9 Dodge: Dodged || 32 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 19 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 7 | 0 | 0.0 D:2 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------