Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 38 Kurtz the Insei (level 3, -3/29 HPs) Began as a Mummy Monk on Feb 17, 2019. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1680 turns). Kurtz the Insei (Mummy Monk) Turns: 1680, Time: 00:01:31 Health: -3/29 AC: 0 Str: 14 XL: 3 Next: 25% Magic: 3/3 EV: 13 Int: 9 God: Gold: 15 SH: 0 Dex: 15 Spells: 0 memorised, 2 levels left rFire x . . SeeInvis . - Unarmed rCold + . . Clarity . (no armour) rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 15 gold pieces. Inventory: Scrolls a - 4 scrolls of noise {unknown} b - a scroll of teleportation {unknown} c - 2 scrolls of amnesia {unknown} d - a scroll of immolation {unknown} Skills: - Level 3.0 Fighting * Level 3.0 Dodging - Level 1.5 Stealth * Level 3.8 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The adder barely misses you. You miss the adder. The adder is heavily wounded. The adder barely misses you. You barely miss the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. You hit the adder. The adder is severely wounded. The adder bites you. You die... #....... #...... #..... .... #######.. ........###+# ###### .........##.# #####..... .......(.##.# #......... ........(##@# #......... ........(##S#######......... ........r##Kr............... ########K.#..######......... ##S#..#........#.###. #.#.....!.... #.# #. #...##....... #.# #. ##..######.####.# #. #.)#...........###. You could see an adder, a kobold and a rat. Vanquished Creatures An adder (D:3) 4 bats (D:1) 3 goblins 6 hobgoblins 4 jackals (D:1) A ball python (D:1) A giant cockroach (D:2) A giant newt (D:1) 3 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Kurtz the Mummy Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 345 | D:1 | Reached XP level 2. HP: 12/24 MP: 2/2 1204 | D:2 | Noticed Terence 1357 | D:3 | Reached XP level 3. HP: 15/29 MP: 3/3 1563 | D:3 | Noticed a sky beast 1679 | D:2 | HP: 1/29 [adder (5)] 1680 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Unarmed || 111 Stab: Sleeping || 4