Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 Kurtz the Skirmisher (level 1, -2/16 HPs) Began as an Octopode Abyssal Knight on Feb 25, 2018. Was a Follower of Lugonu. Slain by an iron imp (5 damage) ... on level 1 of the Abyss. The game lasted 00:00:12 (280 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 280, Time: 00:00:12 Health: -2/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 9 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 2.0 Maces & Flails + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You barely miss the iron imp. You grab the iron imp. You squeeze the iron imp, but do no damage. You constrict the iron imp. The iron imp misses you. You hit the iron imp but do no damage. The iron imp is lightly wounded. You constrict the iron imp. The iron imp hits you. * * * LOW HITPOINT WARNING * * * You hit the iron imp. The iron imp is moderately wounded. You constrict the iron imp, but do no damage. The iron imp closely misses you. You hit the iron imp. The iron imp is heavily wounded. You constrict the iron imp, but do no damage. The iron imp hits you. * * * LOW HITPOINT WARNING * * * You hit the iron imp but do no damage. The iron imp is moderately wounded. You constrict the iron imp. The iron imp hits you. You die... ..##... ....#.# #....# # ## ..## #.# .#...## #...##.#...### #...#.. ..### #..#.##.....# #..@......## #.##5#.#.### # .##..# #.. #.#..≈ ... # #.≈. ##...# ##≈. #.## # ≈# ## ≈ You could see an iron imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 263 | Abyss:1 | Noticed an iron imp 280 | Abyss:1 | Slain by an iron imp Action || total -------------------------++------- Melee: Mace || 5 Constrict || 1 Tentacles || 1 Dodge: Dodged || 2