Dungeon Crawl Stone Soup version 0.21.1 (webtiles) character file. 0 Kurtz the Skirmisher (level 1, -30/16 HPs) Began as an Octopode Abyssal Knight on Feb 4, 2018. Was a Follower of Lugonu. Annihilated by a large abomination (33 damage) ... on level 1 of the Abyss. The game lasted 00:00:20 (123 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 123, Time: 00:00:21 Health: -30/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Comestibles b - 2 rations Skills: + Level 3.0 Fighting + Level 2.0 Maces & Flails + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The lurking horror explodes! Your body is wracked with pain! No target in view! No target in view! An ufetubus comes into view. Unknown command. A large abomination comes into view. The large abomination moves out of view. A large abomination is nearby! The large abomination hits you. The large abomination closely misses you. You hit the large abomination but do no damage. Your squeeze misses the large abomination. The large abomination hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the large abomination but do no damage. The large abomination hits you!! Ouch! That really hurt! You die... #. # ..#. ..... #... ##..#.#.. . # #...### ..### #.###..#. ..#. ##. #..##. . ## #.. .##....#.## .# #. .#......#.##### ##.#. #...##..#... #. ## #X@..#.#.# ##.... # ###.#.....# ###.. ##..##...#..# ###. ##.........# #.....#.....##.# # ##....#.#...## #....#..#...... # .#...######## ..## #.#...# You could see a large abomination. Vanquished Creatures (others) A lurking horror (Abyss:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 117 | Abyss:1 | Noticed a large abomination 123 | Abyss:1 | Annihilated by a large abomination Action || total -------------------------++------- Melee: Mace || 2 Dodge: Dodged || 1