Dungeon Crawl Stone Soup version 0.21.0-37-g46506fa (webtiles) character file. 0 Kurtz the Skirmisher (level 1, -11/16 HPs) Began as an Octopode Abyssal Knight on Feb 1, 2018. Was a Follower of Lugonu. Mangled by a large abomination (27 damage) ... on level 1 of the Abyss. The game lasted 00:00:14 (114 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 114, Time: 00:00:15 Health: -11/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 2.0 Axes + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The glowing orange brain is heavily wounded. You constrict the glowing orange brain. You hit the glowing orange brain. The glowing orange brain is severely wounded. You constrict the glowing orange brain. You hit the glowing orange brain. The glowing orange brain is severely wounded. You constrict the glowing orange brain. A large abomination comes into view. You hit the glowing orange brain. You squeeze the glowing orange brain. The glowing orange brain is almost dead. You constrict the glowing orange brain. The glowing orange brain pulsates. You are confused. You hit the glowing orange brain. The glowing orange brain is almost dead. You barely miss the large abomination. You constrict the glowing orange brain. The large abomination hits you!! Ouch! That really hurt! You die... # #.. # ... ##.#.# ...#. ..#.# ..#..# ... # ......##..# .# #. # ...#....##.# . #....#.....# .# #.G#... . . #.@#...# # ###X..#. ## . #.##...##. # . # ........#. ##.#....##.# #.#.....#. ## ..## ..#......# ###. .#.#.#....#. .# . ..# . .. . #..##... ... .# You could see a glowing orange brain and a large abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 70 | Abyss:1 | Noticed a demonic crawler 74 | Abyss:1 | Noticed a large abomination 85 | Abyss:1 | Noticed a glowing orange brain 113 | Abyss:1 | Noticed a large abomination 114 | Abyss:1 | Mangled by a large abomination Action || total -------------------------++------- Melee: Hand axe || 16 Constrict || 3 Tentacles || 3