Dungeon Crawl Stone Soup version 0.21.0-37-g46506fa (webtiles) character file. 0 Kurtz the Skirmisher (level 1, 0/16 HPs) Began as an Octopode Abyssal Knight on Jan 31, 2018. Was a Follower of Lugonu. Slain by a white imp (4 damage) ... on level 1 of the Abyss. The game lasted 00:00:03 (90 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 90, Time: 00:00:04 Health: 0/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Scrolls c - a scroll of enchant weapon {unknown} Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 2.0 Polearms + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History A white imp comes into view. The white imp shouts, "Get thee gone, thou plume-plucked hell-hated beggar!" You closely miss the white imp. Your grab misses the white imp. The white imp hits you. The white imp freezes you. You barely miss the white imp. Your grab misses the white imp. You squeeze the white imp. The white imp is moderately wounded. The white imp hits you. The white imp freezes you. You are too injured to fight recklessly! You hit the white imp. Your grab misses the white imp. Your squeeze misses the white imp. The white imp is heavily wounded. The white imp closely misses you. You are too injured to fight recklessly! You closely miss the white imp. You grab the white imp. The white imp is heavily wounded. You constrict the white imp. The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... # # # #.## ## .##. #. ## #.... ###. ## #. ..##..5###. ..#. ### #@.#.# ..#....#####.# #.#... #..#.# .#..#. .##..## ..## .#.#. ...# .. #.... #### ..# ## .....#...# . # ..###.. # ### .# #.# # # # You could see a white imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 90 | Abyss:1 | Slain by a white imp Action || total -------------------------++------- Melee: Spear || 4 Constrict || 1 Tentacles || 1 Dodge: Dodged || 1