Dungeon Crawl Stone Soup version 0.21.0-37-g46506fa (webtiles) character file. 0 Kurtz the Skirmisher (level 1, -2/16 HPs) Began as an Octopode Abyssal Knight on Jan 31, 2018. Was a Follower of Lugonu. Slain by an iron imp (7 damage) ... on level 1 of the Abyss. The game lasted 00:00:05 (95 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 95, Time: 00:00:06 Health: -2/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 21 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Potions c - a potion of heal wounds {unknown} Comestibles b - 2 rations Skills: + Level 3.0 Fighting + Level 2.0 Polearms + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You hit the iron imp but do no damage. You squeeze the iron imp. The iron imp is lightly wounded. You constrict the iron imp, but do no damage. The iron imp hits you! Ouch! That really hurt! You hit the iron imp. The iron imp is heavily wounded. You constrict the iron imp, but do no damage. The iron imp closely misses you. You hit the iron imp. You squeeze the iron imp, but do no damage. The iron imp is severely wounded. You constrict the iron imp, but do no damage. The iron imp barely misses you. You barely miss the iron imp. The iron imp is severely wounded. You constrict the iron imp. You feel yourself growing ill in the presence of the ancient zyme. The iron imp hits you! You die... .#.## .#..# #.# .....#..# ..###..# ##.. #.# #.##...# .# ## ..#.##.#..##....# #. ##..#....#..# # #...#.#...# #.##......#....# #.......###....# .#....@.......... #.§#..5....#.#.#.# ##..#.#§...* . #.###.. ##.# #x. ...# # #.# .... ## ..### ## You could see a wretched star (wandering), an ancient zyme (wandering) and an iron imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 87 | Abyss:1 | Noticed an iron imp 95 | Abyss:1 | Slain by an iron imp Action || total -------------------------++------- Melee: Spear || 6 Tentacles || 2 Constrict || 1 Dodge: Dodged || 3