Dungeon Crawl Stone Soup version 0.21.0-37-g46506fa (webtiles) character file. 0 Kurtz the Skirmisher (level 1, 12/12 HPs) Began as an Octopode Abyssal Knight on Jan 30, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:41 (400 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 400, Time: 00:00:42 Health: 12/12 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 19 Int: 14 God: Lugonu [......] Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: agile, about to teleport A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, [frail 2], [weak 2], gelatinous body 1 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 2.0 Polearms + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) [You are very frail. (-20% HP)] [You are very weak. (Str -4)] Message History Unknown command. You pass through the gate. You can no longer depart the Abyss at will. Found a coppery potion. There is a staircase leading out of the dungeon here. Unknown command. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You open the door. Found a glowing dagger. It was a potion of agility. You feel agile all of a sudden. As you read the scroll labeled AWNESI ISIVVI, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......# ......# .....# ....# ...# .)# #'# ####@#### ##..#.#..## #.#.#.#.#.# #..#...#.!# ####.....#### +.....<.....+ ####.....#### #..#...#..# #.#.#.#.#.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 83 | Abyss:2 | Noticed a thrashing horror 121 | Abyss:2 | Noticed a small abomination 124 | Abyss:3 | Found a transporter. 126 | Abyss:3 | Found a corrupted altar of Lugonu. 132 | Abyss:3 | Noticed a small abomination 133 | Abyss:3 | Found a transporter. 133 | Abyss:3 | Noticed a wretched star 133 | Abyss:3 | Noticed a smoke demon 133 | Abyss:3 | Noticed a wretched star 134 | Abyss:3 | Noticed a thrashing horror 134 | Abyss:3 | Noticed a lich 135 | Abyss:3 | Noticed a fire giant simulacrum 135 | D:1 | Escaped the Abyss 400 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Potion || 1