Dungeon Crawl Stone Soup version 0.21.0-37-g46506fa (webtiles) character file. 7 Kurtz the Skirmisher (level 2, 21/21 HPs) Began as an Octopode Abyssal Knight on Jan 30, 2018. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:54 (419 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 419, Time: 00:00:54 Health: 21/21 AC: 1 Str: 11 XL: 2 Next: 0% Magic: 3/3 EV: 13 Int: 14 God: Lugonu [......] Gold: 0 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Missiles c - 6 steel javelins (quivered) Scrolls d - a scroll of remove curse {unknown} f - a scroll of fear {unknown} Potions e - a potion of flight {unknown} Comestibles b - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.5 Dodging + Level 2.0 Invocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History A ynoxinul comes into view. A small abomination comes into view. The ynoxinul bellows! The ynoxinul gestures. The raiju bursts into living lightning! The living lightning misses you. The raiju blinks! The raiju bursts into living lightning! The living lightning hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The raiju blinks! A rakshasa comes into view. It is wielding a whip. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You start resting. Magic restored. You start resting. HP restored. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ♣.@# ♣..# ♣.♣# .. ♣.. ..♣ #♣. P. There were no monsters in sight! Vanquished Creatures A white imp (Abyss:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 70 | Abyss:2 | Reached XP level 2. HP: 21/21 MP: 3/3 79 | Abyss:2 | Noticed a starcursed mass 119 | Abyss:3 | Noticed a raiju 143 | Abyss:3 | Noticed a raiju 144 | Abyss:3 | Noticed a starcursed mass 145 | Abyss:3 | Noticed a ynoxinul 146 | Abyss:3 | Noticed a small abomination 148 | Abyss:3 | Noticed a rakshasa 148 | D:1 | Escaped the Abyss 419 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Throw: Javelin || 2 Invok: Depart the Abyss || 1 Dodge: Dodged || 1