Dungeon Crawl Stone Soup version 0.21.0-37-g46506fa (webtiles) character file. 7 Kurtz the Skirmisher (level 2, -12/21 HPs) Began as an Octopode Abyssal Knight on Jan 30, 2018. Was a Follower of Lugonu. Mangled by a small abomination (17 damage) ... on level 1 of the Abyss. The game lasted 00:00:13 (55 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 55, Time: 00:00:14 Health: -12/21 AC: 1 Str: 11 XL: 2 Next: 4% Magic: 3/3 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: flying A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Scrolls c - a scroll of identify {unknown} Comestibles b - a ration Skills: + Level 3.3 Fighting + Level 2.1 Polearms + Level 2.5 Dodging + Level 2.0 Invocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The white imp hits you. The white imp freezes you. You barely miss the white imp. You grab the white imp. The white imp is lightly wounded. You constrict the white imp. The white imp hits you but does no damage. You hit the white imp but do no damage. The white imp is moderately wounded. You constrict the white imp. The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * You hit the white imp. You kill the white imp! You have reached level 2! A small abomination is nearby! Okay, then. You hit the small abomination but do no damage. You closely miss the small abomination. Your squeeze misses the small abomination. The small abomination hits you! Ouch! That really hurt! You die... . #... . #.... #.....## .# . ##.... .####### . .#. .#..##.. # .. .......# .#.### ##.. #.. ### # # #. #. ....#..## # #.## .#..#..# ## .#.#ยง..@# ######.#x.# .....# ....#)#.# ##...## ... #.#... #.#. .#.#.# ... .. .# You could see a small abomination. Vanquished Creatures A white imp (Abyss:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 47 | Abyss:1 | Noticed a small abomination 53 | Abyss:1 | Reached XP level 2. HP: 4/21 MP: 3/3 55 | Abyss:1 | Mangled by a small abomination Action || total -------------------------++------- Melee: Spear || 8 Constrict || 1 Tentacles || 1 Use: Potion || 1 Armor: Skin || 1 Dodge: Dodged || 2