Dungeon Crawl Stone Soup version 0.21.0-3-g78d12a8 (webtiles) character file. 0 Kurtz the Skirmisher (level 1, -11/16 HPs) Began as an Octopode Abyssal Knight on Jan 17, 2018. Was a Follower of Lugonu. Mangled by an ancient zyme (12 damage) ... on level 2 of the Abyss. The game lasted 00:00:10 (33 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 33, Time: 00:00:10 Health: -11/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: non-regenerating, diseased A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Comestibles b - a ration Skills: - Level 3.0 Fighting * Level 2.0 Axes - Level 2.3 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme comes into view. You feel ill. You feel ill. You completely miss the ancient zyme. You grab the ancient zyme. You squeeze the ancient zyme! The ancient zyme is lightly damaged. You constrict the ancient zyme, but do no damage. The ancient zyme hits you but does no damage. The ancient zyme hits you. You feel ill. You slash the ancient zyme! You squeeze the ancient zyme, but do no damage. The ancient zyme is moderately damaged. You constrict the ancient zyme, but do no damage. The ancient zyme hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ancient zyme hits you! Ouch! That really hurt! You die... #..#.#. ## #..#.# #.####.## #...##..## #....#..# .###..#...## ....#....#.# #.....#.# #...@#.## ###.#x.## ###.#.# #.# # #.#.### ####..# ###.. ... ... . #..# You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 27 | Abyss:2 | Noticed an ancient zyme 33 | Abyss:2 | Mangled by an ancient zyme Action || total -------------------------++------- Melee: Hand axe || 2 Tentacles || 2 Constrict || 1 Armor: Skin || 1