Dungeon Crawl Stone Soup version 0.21-a0-125-gb006224 (webtiles) character file. 1 Kurtz the Skirmisher (level 1, 6/18 HPs) Began as a Mummy Abyssal Knight on July 15, 2017. Was an Initiate of Lugonu. Safely got out of the dungeon. The game lasted 00:00:33 (149 turns). Kurtz the Skirmisher (Mummy Abyssal Knight) Turns: 149, Time: 00:00:34 Health: 6/18 AC: 3 Str: 15 XL: 1 Next: 16% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 26 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . d - -2 dire flail (curse) rCold + . . Gourm . (shield currently unavailable) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 26 gold pieces. Inventory: Hand Weapons a - a +1 mace d - a cursed -2 dire flail (weapon) Armour b - a +0 leather armour (worn) Magical Staves c - an uncursed staff of power {unknown} Skills: - Level 3.0 Fighting * Level 1.7 Maces & Flails - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You puncture the rat! You kill the rat! Lugonu accepts your kill. You see here a rat corpse. Found 18 stones and a fuming dark potion. You start resting. Magic restored. You start resting. A rat comes into view. Unknown command. You can't unwield your weapon to draw a new one! Unknown command. You can't drink. You aren't carrying any spellbooks or scrolls. Unknown command. You see here a rat corpse. There is a staircase leading out of the dungeon here. You can't go down here! A rat is nearby! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.. .# #.# .## .## ####.###..# .... .........# ..... #...[...# .....###......# ......#r......# ..........)...# .#...#@$.#...# ## ##†###...... #...# ...##. !(.............# ......#.......... .....###......##.. ..... .......# #. .... .......# ... ##.###.# You could see a rat. Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Mummy Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 43 | Abyss:2 | Noticed a small abomination 69 | D:1 | Escaped the Abyss 149 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: minmay_arrival_five_plusses Abyss:2: lemuel_flamethrower_2 Action || total -------------------------++------- Melee: Dire flail || 4 Invok: Depart the Abyss || 1 Armor: Leather armour || 2 Dodge: Dodged || 4