Dungeon Crawl Stone Soup version 0.21-a0-125-gb006224 (webtiles) character file. 0 Kurtz the Skirmisher (level 1, 1/18 HPs) Began as a Mummy Abyssal Knight on July 15, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (109 turns). Kurtz the Skirmisher (Mummy Abyssal Knight) Turns: 109, Time: 00:00:17 Health: 1/18 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 11 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +1 hand axe rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Skills: - Level 3.0 Fighting * Level 1.5 Axes - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You now have 11 gold pieces (gained 9). Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Unknown command. A thrashing horror comes into view. The thrashing horror roars! The thrashing horror moves out of view. The thrashing horror tramples you! Ouch! That really hurt! You hold your ground! The thrashing horror tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Unknown command. Unknown command. You can't go down here! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #. #.. ## .... .## # #...#####..#.# #..#....@#...# #..#.......#..# #....<....# #..#.......#..# #..#.....#..## .....#####..## ##... ..# .... ..# ##. .## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Mummy Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 102 | Abyss:2 | Noticed a thrashing horror 106 | D:1 | Escaped the Abyss 109 | D:1 | Quit the game Vault maps used: D:1: scummos_arrival_hexagon, minmay_tiny_reverse_x Action || total -------------------------++------- Invok: Depart the Abyss || 1