Dungeon Crawl Stone Soup version 0.21-a0-125-gb006224 (webtiles) character file. 1 Kurtz the Skirmisher (level 1, 18/18 HPs) Began as a Mummy Abyssal Knight on July 15, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (405 turns). Kurtz the Skirmisher (Mummy Abyssal Knight) Turns: 405, Time: 00:00:43 Health: 18/18 AC: 3 Str: 15 XL: 1 Next: 16% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 2 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis + a - +1 hand axe rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn e - ring of see invisible MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 2 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Missiles g - 2 tomahawks (quivered) Armour b - a +0 leather armour (worn) Jewellery e - a ring of see invisible (left hand) Scrolls c - a scroll of noise {unknown} d - a scroll of remove curse {unknown} f - a scroll of enchant armour {unknown} Skills: - Level 3.0 Fighting * Level 1.7 Axes - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a dagger of flaming; a goblin corpse You start resting. HP restored. f - a scroll labeled JEUSAC KYRRO A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You see here 2 tomahawks. g - 2 tomahawks Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #. ####.## .....# # ..... #.##.g# .##.....############ .......@............ ..............###### .............)# ..#.##.#......# ... #.#......# .. #.#......# . ....###'## #.###..## ..###.## You could see a hobgoblin. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Mummy Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 53 | Abyss:3 | Noticed an ancient zyme 60 | Abyss:3 | Noticed a chaos spawn 63 | Abyss:3 | Noticed a large abomination 72 | D:1 | Escaped the Abyss 405 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_tunnels Abyss:1: due_exit_kobolds, serial_sigils_hangedman_shear Action || total -------------------------++------- Melee: Hand axe || 3 Invok: Depart the Abyss || 1 Dodge: Dodged || 5