Dungeon Crawl Stone Soup version 0.21-a0-122-g43b3ea6 (webtiles) character file. 0 Kurtz the Skirmisher (level 1, 10/16 HPs) Began as an Octopode Abyssal Knight on July 13, 2017. Was a Follower of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (70 turns). Kurtz the Skirmisher (Octopode Abyssal Knight) Turns: 70, Time: 00:00:22 Health: 10/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Scrolls c - a scroll of identify {unknown} Comestibles b - a bread ration Skills: - Level 3.0 Fighting * Level 2.0 Maces & Flails - Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Found a corrupted altar of Lugonu. Unknown command. Press < or > to pray at altars. c - a scroll labeled BIKHAD WEF EBO A starcursed mass materialises. A starcursed mass splits. A starcursed mass splits. A raiju comes into view. The raiju barks! A chorus of shrieks assaults your mind. A chaos spawn comes into view. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. You pass through the gate. A kobold comes into view. It is wielding a whip. Found a scroll labeled KUAT QAESKUMU. There is a staircase leading out of the dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ######.# .?..#.# ##...K# #..@..# #....## #.#.... #.###### # You could see a kobold (sleeping). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 32 | Abyss:1 | Noticed a starcursed mass 47 | Abyss:1 | Noticed a raiju 63 | Abyss:1 | Noticed a chaos spawn 69 | D:1 | Escaped the Abyss 70 | D:1 | Quit the game Vault maps used: D:1: saegor_arrival_simple_f