Dungeon Crawl Stone Soup version 0.20-a0-1122-gb7cbeb9 (webtiles) character file. 0 Kurtz the Skirmisher (level 1, -4/18 HPs) Began as a Mummy Abyssal Knight on May 13, 2017. Was an Initiate of Lugonu. Slain by a kobold ... wielding a +2 whip of electrocution (16 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (130 turns). Kurtz the Skirmisher (Mummy Abyssal Knight) Turns: 130, Time: 00:00:19 Health: -4/18 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Lugonu [......] Gold: 8 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +1 mace rCold + . . Gourm . (no shield) rNeg + + + Faith . c - +0 ring mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour c - a +0 ring mail (worn) Skills: - Level 3.0 Fighting * Level 1.5 Maces & Flails - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The Shining One smites you! You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You start resting. Magic restored. You open the door. There is an open door here. A kobold comes into view. It is wielding a whip of electrocution. The kobold shouts! A kobold is nearby! A kobold is nearby! A goblin comes into view. It is wielding an enchanted dagger. The goblin shouts! The kobold closely misses you. You closely miss the goblin. The goblin barely misses you. The kobold hits you with a whip of electrocution. You are electrocuted! Ouch! That really hurt! You die... #P...♣ ###♣.♣### #.##.##.# #<.'....# #.##.##.# ###♣.♣### #♣...P# #.....###### .......##@g...# .####.###.K...# ... #.....# .... #.....# ..... #.....# .... ........ #.....#.. #........ You could see a goblin and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Mummy Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 74 | Abyss:1 | Noticed a large abomination 88 | Abyss:1 | Noticed a daeva 99 | D:1 | Escaped the Abyss 130 | D:1 | Slain by a kobold Vault maps used: D:1: sevenhm_arrival_forest_fort_small_4 Action || total -------------------------++------- Melee: Mace || 1 Invok: Depart the Abyss || 1 Dodge: Dodged || 2