Dungeon Crawl Stone Soup version 0.20-a0-1122-gb7cbeb9 (webtiles) character file. 7 Kurtz the Skirmisher (level 1, -2/18 HPs) Began as a Mummy Abyssal Knight on May 12, 2017. Was a Follower of Lugonu. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (1307 turns). Kurtz the Skirmisher (Mummy Abyssal Knight) Turns: 1307, Time: 00:00:38 Health: -2/18 AC: 6 Str: 15 XL: 1 Next: 83% Magic: 2/2 EV: 9 Int: 11 God: Lugonu [*.....] Gold: 25 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +1 hand axe rCold + . . Gourm . (no shield) rNeg + + + Faith . c - +0 scale mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour c - a +0 scale mail (worn) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} Skills: - Level 3.0 Fighting * Level 2.1 Axes - Level 1.5 Armour - Level 0.7 Dodging - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The gnoll barely misses you. There is an open door here. You see here a dagger. The gnoll hits you from afar with a halberd! Ouch! That really hurt! You die... ######### ## ## #...)...# #.. ..# #.#####.# #.####.# #.# #.# #......# #########.# #.# ##......# #..rg.@...# #.# ........# #g######### #.# ....(...# #.#.....# #.# ....g...###g#.###.# #.# ##.####rg.r.#.# #.# #.# ##.# #######.# #.# #.# 'g.# #....# #.# #.# ##########.######.##### #.# ......................# #.# You could see a gnoll, a goblin and a rat. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A bat (D:1) 3 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kurtz the Mummy Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 11 | D:1 | Escaped the Abyss 1307 | D:1 | Slain by a gnoll Vault maps used: D:1: dpeg_arrival_court, hex_large Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.1 Fighting | | 3.0 Armour | | 1.5 Dodging | | 0.7 Invocations | | 1.5 Action || total -------------------------++------- Melee: Hand axe || 27 Armor: Scale mail || 13 Dodge: Dodged || 13