Dungeon Crawl Stone Soup version 0.20-a0-1116-gaa52201 (webtiles) character file. 2 Kurtz the Skirmisher (level 1, 17/18 HPs) Began as a Mummy Wanderer on May 8, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (249 turns). Kurtz the Skirmisher (Mummy Wanderer) Turns: 249, Time: 00:00:16 Health: 17/18 AC: 2 Str: 18 XL: 1 Next: 33% Magic: 1/1 EV: 11 Int: 9 God: Gold: 15 SH: 0 Dex: 10 Spells: 0/0 levels left rFire x . . SeeInvis . c - +0 spear rCold + . . Gourm . (no shield) rNeg + + + Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +2 shortbow c - a +0 spear (weapon) Missiles b - 27 arrows Armour e - a +0 robe (worn) Scrolls d - a scroll of teleportation Skills: - Level 3.0 Fighting * Level 1.7 Polearms + Level 1.6 Bows - Level 1.0 Armour Level 1.0 Shields Level 1.0 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You kill the hobgoblin! You start resting. HP restored. You now have 15 gold pieces. You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! A bat comes into view. A bat is nearby! The bat hits you. The bat barely misses you. There is an open door here. You closely miss the bat. The bat closely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #... #.. #.. ..## #.. ....# #.# ..#(###.# .....##†# #..##@###### #..........# ####........[.# #.............# #.#...........# #.#...........# #.####........# #.# ##.....### #.# #.###.# There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kurtz the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Kurtz set off with: a +2 shortbow, 27 arrows, a +0 spear, a scroll of teleportation, a +0 robe 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 249 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_tiny_d, tso_metal_star Action || total -------------------------++------- Melee: Spear || 14 Armor: Robe || 2 Dodge: Dodged || 9