Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 1 Krim the Grave Robber (level 1, 13/15 HPs) Began as a Deep Dwarf Necromancer on Nov 25, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (39 turns). Krim the Grave Robber (Deep Dwarf Necromancer) Turns: 39, Time: 00:00:47 Health: 13/15 AC: 2 Str: 11 XL: 1 Next: 16% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Wands c - a wand of heal wounds (5/9) Scrolls e - a scroll of teleportation {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles d - a bread ration Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting + Level 4.4 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, chance to defeat MR: 92%) The bat convulses in agony! The bat hits you but does no damage. You miss the bat. The bat is severely wounded. The bat completely misses you. A hobgoblin comes into view. It is wielding a club. You closely miss the bat. The bat is severely wounded. The bat hits you. You miss the goblin. The hobgoblin shouts! The bat hits you but does no damage. The goblin barely misses you. You pace your travel speed to your slowest ally. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ## * #..,., #.#.# ##.#. * * #..g,** * * #bg#** , #.@####.## , #........., * , #.#####... #...# ,, , , ###.# *...... #.# #>...... ####.# #.......##**. #....# #......... .. #.#### #.......###.# You could see a hobgoblin, a goblin and a bat. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Krim the Deep Dwarf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 39 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Pain || 3 Armor: Robe || 5 Dodge: Dodged || 5