Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e5 (webtiles) character file. 7 Killswitch the Grave Robber (level 1, 6/15 HPs) Began as a Deep Dwarf Necromancer on Nov 6, 2018. Got out of the dungeon alive. The game lasted 00:02:24 (120 turns). Killswitch the Grave Robber (Deep Dwarf Necromancer) Turns: 120, Time: 00:02:24 Health: 6/15 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 3/3 EV: 12 Int: 15 God: Gold: 11 SH: 0 Dex: 13 Spells: 2/4 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Comestibles b - a chunk of flesh c - a ration Skills: - Level 2.1 Dodging - Level 2.4 Stealth * Level 2.1 Spellcasting + Level 4.5 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... b - Animate Skeleton Necr N/A 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ###....... 11% 3 ###.... Animate Dead Necr N/A 34% 4 #####.. Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The adder zombie is almost destroyed. The adder zombie bites you. x2 You hit the adder zombie. You destroy the adder zombie! Your Spellcasting skill increases to level 2! There is a large open door here. A jackal zombie comes into view. The jackal zombie moves out of view. You see here a dagger. There is a large open door here. There is a large open door here. There is a large open door here. You see here a dagger. You close the large door. You can't go up here! Unknown command. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #.##..''.)++...♣ ++ ..###≈###.##...≈♣ , .## #≈#≈#.8#..Z.... *..* #≈♣♣8.#♣≈...... *.. #≈#≈#.# ♣♣..... * , , #≈###'### ##+## * #≈#8...8# 8 #≈#.....+ , , + * #@...8#* 8 * #######≈* ≈ , ≈ ≈ ≈* * ≈ * *** * , , , * ** * , , * * , There were no monsters in sight! Vanquished Creatures An adder zombie (D:1) A goblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Killswitch the Deep Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 15 | D:1 | Learned a level 1 spell: Animate Skeleton 120 | D:$ | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Dodging | | 2.1 Stealth | | 2.4 Necromancy | | 4.5 Action || total -------------------------++------- Melee: Club || 17 Cast: Pain || 3 Animate Skeleton || 1 Armor: Robe || 3 Dodge: Dodged || 14