Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 2 Killswitch the Grave Robber (level 1, 15/15 HPs) Began as a Deep Dwarf Necromancer on Mar 10, 2018. Got out of the dungeon alive. The game lasted 00:01:45 (97 turns). Killswitch the Grave Robber (Deep Dwarf Necromancer) Turns: 97, Time: 00:01:46 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles d - 25 stones (quivered) Armour a - a +0 robe (worn) Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 2.4 Stealth * Level 1.9 Spellcasting - Level 4.3 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded, chance to defeat MR: 85%) The hobgoblin writhes in agony! The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You see here a club. You fail to use your ability. Okay, then. Your magical essence is drained by the effort! You feel much better. Magic restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , * , , * * * ,, * ,* ,, * , , , ,, ,, , ############**# #..##...##.###. * #....###.##.#.#### * * #@.### ##.#.#....# *,* #....# #..##.##.. *,#..##.# #.###.#### ####* ..##.###.##) ,, , * ####...#### * ,##### # * * ,* ** * ** There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Killswitch the Deep Dwarf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 97 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Pain || 5 Abil: Heal Wounds || 1 Armor: Robe || 1 Dodge: Dodged || 4