Dungeon Crawl Stone Soup version 0.24-a0-520-g8fd06ad (webtiles) character file. Game seed: 7099690420895196277 9 Karma the Ducker (level 2, 5/22 HPs) Began as a Demonspawn Gladiator on July 24, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:27 (95 turns). Karma the Ducker (Demonspawn Gladiator) Turns: 95, Time: 00:01:28 Health: 5/22 AC: 4 Str: 14 XL: 2 Next: 3% Magic: 2/2 EV: 13 Int: 9 God: Gold: 18 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - 13 stones Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Comestibles f - a ration g - a chunk of flesh Skills: + Level 2.0 Fighting + Level 2.9 Polearms - Level 1.7 Throwing - Level 3.0 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History You kill the frilled lizard! The jackal bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. You aren't carrying any potions. You aren't carrying any scrolls. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You puncture the jackal! You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....###....# ## #...)†##....... .....###....# .# #########...####.# ### .........†.....#.... .........#.......# .........###†#.#..# #..###..####...## #. #...#.@g...# . ###.........# #..........# #..........# #..........# #.[........# #..........# ##.....############## #####.....#...P.P.≈≈P≈PP You could see a hobgoblin. Vanquished Creatures A bat (D:1) A goblin (D:1) 3 jackals (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Karma the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 80 | D:1 | Reached skill level 3 in Dodging 94 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 94 | D:1 | Reached XP level 2. HP: 5/22 MP: 2/2 95 | D:1 | Quit the game Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Fighting | | 2.0 Polearms | | 2.9 Throwing | | 1.7 Action || total -------------------------++------- Melee: Trident || 38 Armor: Leather armour || 16 Dodge: Dodged || 44 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------