Dungeon Crawl Stone Soup version 0.25-a0-424-g80bd347 (webtiles) character file. Game seed: 3144172614042881747, levelgen mode: deterministic 8 Kanga the Charmwright (level 2, 16/22 HPs) Began as a Demonspawn Skald on Jan 21, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (534 turns). Kanga the Charmwright (Demonspawn Skald) Turns: 534, Time: 00:00:24 Health: 16/22 AC: 3 Str: 11 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of remove curse {unknown} f - a scroll of teleportation {unknown} Potions c - 2 potions of heal wounds {unknown} Comestibles d - a ration Skills: + Level 2.1 Fighting + Level 2.0 Polearms + Level 1.0 Armour + Level 1.8 Dodging + Level 2.0 Spellcasting + Level 2.8 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 14% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 26% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 45% 3 ####... Spectral Weapon Hex/Chrm #....... 45% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History a leather armour; a leopard gecko corpse You open the door. There is an open door here. You see here a short sword. There is an open door here. You open the door. A rat comes into view. There is an open door here. Attack whom? Press: ? - help, Dir - move target cursor, f - rat Aim: a rat You reach to attack! You completely miss the rat. You closely miss the rat. The rat bites you but does no damage. You closely miss the rat. The rat misses you. You hit the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.####.#..#......... ########.#.##...####....... #####...........#..###.###..... #........###........#..# ###... #.###[##.# #....#.#...## #..... ##.##.# #......##### ...... #..##.# ###.#### ....≈≈ # #.###.# #.# ..≈≈≈≈ #.##.###.# #@# .≈≈≈≈≈ #........# #.†.# .########## ####.##### #.....# ........... ##.## #.......# #.........# ##.).####.........##.........# #.......+.........+........... ##...####.........##.........# ##..# ##.......###.........# ##.# #######.### There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kanga the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 487 | D:1 | Reached skill level 1 in Armour 533 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 533 | D:1 | Reached XP level 2. HP: 16/22 MP: 5/5 534 | D:1 | Quit the game Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners, minmay_misc_feat_x Skill XL: | 1 | ---------------+----+----- Polearms | 2 | 2.0 Armour | 1 | 1.0 Fighting | | 2.1 Dodging | | 1.8 Spellcasting | | 2.0 Charms | | 2.8 Action || total -------------------------++------- Melee: Spear || 35 Armor: Leather armour || 4 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------