Dungeon Crawl Stone Soup version 0.25-a0-424-g80bd347 (webtiles) character file. Game seed: 16042167085303634371, levelgen mode: deterministic 8 Kanga the Magician (level 2, 19/19 HPs) Began as a Demonspawn Wizard on Jan 21, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (549 turns). Kanga the Magician (Demonspawn Wizard) Turns: 549, Time: 00:00:46 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 4/6 EV: 12 Int: 19 God: Gold: 59 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . c - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: nightstalker 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Jewellery g - a +5 ring of evasion {unknown} Scrolls e - 2 scrolls of identify {unknown} f - a scroll of amnesia {unknown} Potions h - 2 potions of curing {unknown} i - a potion of might {unknown} Comestibles d - 2 rations Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 3.4 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 14% 2 ##..... Blink Tloc N/A 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. Your magical contamination has completely faded away. i - a bubbling sapphire potion You now have 59 gold pieces (gained 16). Found 5 boomerangs. You see here 5 boomerangs. Found an escape hatch in the floor. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (resting) The magic dart hits the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #.....#.# .# #.....#.# .# #.....#.###### .# ##...##......# .# #..###......# .# ##.# #......# .# #.###......# .# #.##.......####### .# #..#.......@.....# .# ##.#........)....# .######..#.#####..[..># .........#.# #......# .........#.# #......# ...........# #......# .......[.(.# #......# ............ ......)# .####......# There were no monsters in sight! Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 goblins (D:1) 3 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kanga the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 548 | D:1 | Gained mutation: You are slightly more attuned to the | shadows. [demonic ancestry] 548 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 549 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic Action || total -------------------------++------- Melee: Whip || 11 Cast: Magic Dart || 17 Armor: Robe || 4 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------