Dungeon Crawl Stone Soup version 0.21.0-3-g78d12a8 (webtiles) character file. 3 Jynri the Conjurer (level 1, 0/14 HPs) Began as a Demigod Conjurer on Jan 17, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (164 turns). Jynri the Conjurer (Demigod Conjurer) Turns: 164, Time: 00:00:53 Health: 0/14 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 1/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Books b - a book of Conjurations {@e1} Comestibles c - 3 rations {@e1} Skills: + Level 0.1 Fighting + Level 0.1 Armour - Level 1.7 Dodging - Level 1.7 Stealth * Level 1.9 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Welcome, Jynri the Demigod Conjurer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. c - 2 rations {@e1} (gained 1) d - a scroll labeled YTIBIS ZAGIA c - 3 rations {@e1} (gained 1) A hobgoblin comes into view. Aim: a hobgoblin (resting) The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 4/5 mp. Aim: a hobgoblin (moderately wounded) The magic dart hits the hobgoblin. You now have 3/5 mp. Aim: a hobgoblin (almost dead) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 2/5 mp. You start resting. A rat comes into view. Aim: a rat (hasn't noticed you) The magic dart hits the rat. You kill the rat! You now have 1/5 mp. No target in view! Found a stone staircase leading down. You regained 2 mp, and now have 3/5 mp. There is a stone staircase leading down here. 2 jackals come into view. The jackal barks! A jackal comes into view. MP restored: 5 Aim: a jackal The magic dart hits the jackal. The jackal barks! You now have 4/5 mp. Aim: a jackal The magic dart hits the jackal. You now have 3/5 mp. The jackal bites you. You take 2 damage, and have 12/14 hp. The jackal barely misses you. Aim: a jackal The magic dart hits the jackal. The jackal bites you but does no damage. The jackal pauses to sniff the ground. The jackal bites you. You take 2 damage, and have 11/14 hp. You now have 3/5 mp. Aim: a jackal (moderately wounded) The magic dart hits the jackal. You kill the jackal! You now have 2/5 mp. Aim: a jackal The magic dart hits the jackal. The jackal barely misses you. You now have 1/5 mp. Aim: a jackal (lightly wounded) The magic dart hits the jackal. The jackal bites you. x2 You take 3 damage, and have 8/14 hp. MASSIVE DAMAGE!! You now have 0/5 mp. You hit the jackal. The jackal bites you. You take 1 damage, and have 7/14 hp. You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You take 2 damage, and have 5/14 hp. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/14 hp. You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/14 hp. You hit the jackal but do no damage. The jackal misses you. The jackal misses you. You open the door. A giant cockroach comes into view. The jackal bites you. You die... ......# #..#....##.....#.# #.# ......####.......########.###.# ......#.....h.................# #######......###.############## # #..P....##†# # #.♣.P...##.# # #..♣♣♣P..##h# . #P ♣P..##h# .# ♣..###@# .# ♣..# #'# P..P. s.. ...PP.PP.... #....♣♣P♣....# ....%. ♣......# ...... .......# ....... ......# You could see 2 jackals and a giant cockroach. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jynri the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 157 | D:1 | HP: 3/14 [jackal (2)] 159 | D:1 | HP: 1/14 [jackal (2)] 164 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 10 Armor: Robe || 2 Dodge: Dodged || 6 Vault maps used: D:1: dpeg_arrival_shrine, serial_forest, infiniplex_forest_pool, infiniplex_forest_clump_small, infiniplex_forest_clump_curved, infiniplex_forest_clump_diagonal, infiniplex_forest_zigzag_1, infiniplex_forest_end_2, infiniplex_forest_clump_double, feat_on_display Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.7 | 76.2 | 164.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.7 | 76.2 | 164.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------