Dungeon Crawl Stone Soup version 0.22-a0-614-g34fbaa0 (webtiles) character file. 5 Jsycamore the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on July 15, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:03:19 (191 turns). Jsycamore the Conjurer (Octopode Conjurer) Turns: 191, Time: 00:03:19 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . g - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger g - a +0 short sword (weapon) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of remove curse {unknown} f - a scroll of enchant weapon {unknown} Comestibles a - 2 chunks of flesh b - a ration Skills: * Level 2.2 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 34% 4 #####.. Fulminant Prism Conj/Hex #......... 63% 4 #####.. Dazzling Spray Conj/Hex #..... 26% 3 ###.... Force Lance Conj/Tloc #....... 63% 4 #####.. Searing Ray Conj ###... 5% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aim: a kobold, wielding a short sword The magic dart hits the kobold. You kill the kobold! Things that are here: a short sword; a kobold corpse g - a short sword Wield which item (- for none, * to show all)? (? for menu, Esc to quit) g - a +0 short sword (weapon) A kobold comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (resting) The magic dart hits the kobold. The kobold shouts! A goblin comes into view. Welcome back, Jsycamore the Octopode Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .## .... ..... .....# ......### #g......#### #@...## ##....########### ##########.....#.......# ...............#.......# ........#..###.>..)....# .......†#...###........## ..........#.# ##......... ........#.#.######...###. ........#............#### You could see a goblin (wandering). Vanquished Creatures 2 bats (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jsycamore the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 191 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_radiant, corexii_leaking_fountain, minmay_misc_feat_chi, minmay_pentomino_u4 Action || total -------------------------++------- Melee: Unarmed || 5 Dagger || 2 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 7 Stab: Sleeping || 1 Armor: Skin || 4 Dodge: Dodged || 10 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 5 | 0.0 | 191 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 8 | 0.0 | 0 | 5 | 0.0 | 191 +---------+---------+-------+---------+---------+-------+---------