Dungeon Crawl Stone Soup version 0.22-a0-608-g8a62e23 (webtiles) character file. 0 Jsycamore the Vexing (level 1, 13/13 HPs) Began as a Vampire Enchanter on July 10, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:02:27 (20 turns). Jsycamore the Vexing (Vampire Enchanter) Turns: 20, Time: 00:02:28 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 8% Magic: 3/3 EV: 12 Int: 17 God: Gold: 8 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + c - +0 hunting sling rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 dagger c - a +0 hunting sling (weapon) Armour b - a +0 robe (worn) Potions d - 2 potions of blood Skills: - Level 1.1 Short Blades + Level 2.2 Dodging * Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 ###.... Tukima's Dance Hex ###..... 10% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History d - 2 potions of blood (gained 1) You now have 8 gold pieces. You see here a hunting sling. c - a hunting sling Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a +0 hunting sling (weapon) Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. New annotation for D:1 (include '!' for warning): Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..#.≈.≈.# #.#># #..#.≈.≈.# ###.#.# #...≈..≈.# #.....###..≈...≈.# # ###...[.#.......≈..#.# ..........≈≈≈≈≈.≈....# #......≈......≈..# #.....≈....≈<.≈..# ##@)≈...≈.≈...# #...≈≈.≈.....# #.#....≈...≈.# #.####.≈...≈.# #.......≈..≈.# ##.......≈.≈.# .###.#.≈.≈.# ## .#..≈.. There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jsycamore the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 20 | D:1 | Quit the game Vault maps used: D:1: ebering_trefoil_3fold Action || total -------------------------++------- Melee: Dagger || 1 Stab: Sleeping || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 20 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 20 +---------+---------+-------+---------+---------+-------+---------