Dungeon Crawl Stone Soup version 0.18-a0-1726-g399342b (webtiles) character file. 12 Jjhgf the Skirmisher (level 2, 25/25 HPs) Began as a Draconian Wanderer on Apr 18, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:04:15 (701 turns). Jjhgf the Skirmisher (Draconian Wanderer) Turns: 701, Time: 00:04:15 Health: 25/25 AC: 4 Str: 14 (15) XL: 2 Next: 20% Magic: 3/3 EV: 11 Int: 9 (11) God: Gold: 89 SH: 0 Dex: 9 (10) Spells: 0 memorised, 1 level left rFire . . . SeeInvis . b - +1 quarterstaff rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons b - a +1 quarterstaff (weapon) d - a +0 dagger Missiles a - 4 throwing nets (quivered) i - 5 curare-tipped needles Scrolls e - a scroll of teleportation h - a scroll of identify Potions c - 2 potions of curing g - a potion of brilliance Comestibles f - a bread ration Skills: + Level 2.5 Fighting Level 1.0(1.1) Polearms + Level 0.6(1.0) Staves Level 1.7 Bows + Level 1.3 Dodging + Level 1.9 Stealth Level 2.0 Evocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard (AC +4). Your body does not fit into most forms of armour. You are cold-blooded and may be slowed by cold attacks. Message History It is a scroll of enchant weapon. Enchant which weapon? (? for menu, Esc to quit) Your +0 quarterstaff glows red for a moment. You spend a moment contemplating the meaning of life. You found a teleport trap! Really walk into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. HP restored. Found 5 curare-tipped needles. You see here 5 curare-tipped needles. i - 5 curare-tipped needles A bat comes into view. The bat barely misses you. You sock the bat! You kill the bat! You see here a bat corpse. Found a short sword. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. #.. ####### #.. #.....# #############.. #### #.....#####.............. ...### #...........#########.... .....####......###### #..#.. ####.............####### ###.##.. ######........#.@......###...##.. ................................. ..####.##.............#.......... #.# #........>.......#.......... #.#######.####..........#.#P..... ....# #...###........##.#≈P.... ....# ###.###.........#.#≈≈P... ....#######.......#.......#≈≈≈P.. ............####........#.#≈≈≈≈P. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant gecko (D:1) A bat (D:1) 3 hobgoblins (D:1) A giant newt (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Jjhgf the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Jjhgf set off with: 4 throwing nets, a +0 quarterstaff, a potion of curing, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 171 | D:1 | Reached XP level 2. HP: 2/25 MP: 3/3 701 | D:1 | Quit the game Vault maps used: D:1: eino_arrival_druids_welcome Action || total -------------------------++------- Melee: Quarterstaff || 31 Use: Scroll || 5 Potion || 3